Starting playing a deep gnome and it says that it gets AC +4 vs. creatures except Giants, but when I am fighting and have 29 AC I get hit on 33. When I had 31 AC I got hit at 34. I have the dodge feat and small size, so it seems the +4 is only giving me an extra +1 and not +4.
I am a kensai so I am wondering if haste is messing up the +4 AC ability.
Deep Gnome +4 AC not working
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Re: Deep Gnome +4 AC not working
The AC is implemented poorly (not by the current or even last devs). It's applied as deflection ac vs racial types, except giant, to your creature hide, so it doesn't stack with other deflection sources.
Re: Deep Gnome +4 AC not working
Is there plan to change that to dodge (or orog/ogre type natural armor) in future, so that it would stack?
Re: Deep Gnome +4 AC not working
I hope so. +3 ECL is nuts
Re: Deep Gnome +4 AC not working
If we configure the AC type of creature hides to dodge (which IIRC we can do in the 2das) then that should solve this I think.
Subject to the PC not hitting the +20 global dodge cap.
Subject to the PC not hitting the +20 global dodge cap.
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Re: Deep Gnome +4 AC not working
Could just make it an effect too. Like a tiefling's elemental immunity.