Exploring fixes for IntelGPU-related crashes

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Woper_The_Black
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Joined: Wed Feb 01, 2017 1:00 pm

Re: Exploring fixes for IntelGPU-related crashes

Post by Woper_The_Black » Thu Jul 12, 2018 9:12 am

Working really great...but now the server is on version 8179. Could we have an exe for 8179 pretty please :)

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Dunshine
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Re: Exploring fixes for IntelGPU-related crashes

Post by Dunshine » Thu Jul 12, 2018 9:35 am

Not necessary, the fix is included in this version.

HurinWillSmite
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Re: Exploring fixes for IntelGPU-related crashes

Post by HurinWillSmite » Thu Jul 12, 2018 1:42 pm

Skaljard has oddly long loading times (don't know if that's for everyone but it does remind me of Intel Load crashes - but without the crash)

Far from as many crashes as before. Two crashes happened on entering Skaljard (after loading screen) where after a delay of a few seconds nwn effectively alt tabs and reports a crash whilst the music and sound is still playing.


But hey! Atleast I can now play the server I bought the game for!
Last edited by HurinWillSmite on Fri Jul 13, 2018 10:26 am, edited 1 time in total.

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DM Titania
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Re: Exploring fixes for IntelGPU-related crashes

Post by DM Titania » Thu Jul 12, 2018 3:09 pm

Make sure to send those crash files to Beamdog so they can continue improving it from their side.
Please don't feed my sister.

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Coreybush11
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Re: Exploring fixes for IntelGPU-related crashes

Post by Coreybush11 » Sat Jul 14, 2018 2:19 am

still crashing in Cordor Cultural District and North Outskirts
https://drive.google.com/open?id=1644AW ... wpWjY-QQlU dmp file
https://drive.google.com/open?id=1OXQqF ... JXBOeR0e5j log file

https://drive.google.com/open?id=1cPm1m ... KDsz14dN6P dmp file
https://drive.google.com/open?id=11teuF ... i2gJTRUUwS log file


processor: intel(R) Core i5-4310M CPU @ 2.70Ghz (4 CPUs)
4096MB RAM
Intel HD Graphics 4600

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Cortex
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Re: Exploring fixes for IntelGPU-related crashes

Post by Cortex » Sat Jul 14, 2018 5:32 am

Whatever happened in the last update, my game now begins to eat away at a lot of memory at times, to the point loading a new area crashes the game. This has happened multiple times since then.
Scurvy wrote:This is a fine stance to have, but a little misplaced in a mechanics feedback thread, don'cha think?

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Twily
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Re: Exploring fixes for IntelGPU-related crashes

Post by Twily » Sun Jul 15, 2018 4:44 pm

Ever since the latest update, I've been freezing up on loading (forcing an end task in the task manager) on the same areas that were affecting Intel users before. Due to the way the game is killed and the fact it never actually 'crashes', I have no crash reports from these occurances.

Cordor Government District, Cordor Cultural District, Cordor Outskirts.

Processor: Intel i5-4440
OS: Windows 8.1
VideoCard: NVidia GeForce GTX 750 ti

I did report this on a beamdog bug report as well

EDIT: I've since had a few more crashes, however these were instant not-responding messages followed by an automatic closing of the program. These also did not leave a crash report in my directory.
It continues to happen on the above maps, as well as Wharftown Ruins.

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