Pirate Update Bugs
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Pirate Update Bugs
I figure we can put related bugs in here?
- Storefront quarter doesn't have doors that lock. The area is 'Arelith (Islands) Sencliff (House)', and it's the quarter/shop that is in the market area. The bar door that leads between behind the counter and in front of it won't lock, nor will the door leading upstairs to the quarter sign and the storage. The sign lacks the ability to set the quarter settings or make keys, only having the shop settings for the store below.
Edit: Noted to be fixed by Irongron, quarter sign was in the wrong spot.
- Many quarters currently lack the ability to purchase, due to not having quarter signs.
- Storefront quarter doesn't have doors that lock. The area is 'Arelith (Islands) Sencliff (House)', and it's the quarter/shop that is in the market area. The bar door that leads between behind the counter and in front of it won't lock, nor will the door leading upstairs to the quarter sign and the storage. The sign lacks the ability to set the quarter settings or make keys, only having the shop settings for the store below.
Edit: Noted to be fixed by Irongron, quarter sign was in the wrong spot.
- Many quarters currently lack the ability to purchase, due to not having quarter signs.
Last edited by Dreams on Fri Feb 23, 2018 2:49 am, edited 1 time in total.
RP only starts at 30 if you're a coward.
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Re: Pirate Update Bugs
Feasting Hall has a lot of bugged shops! and one messed up door.
This one is bugged. Despite being owned you can place items inside of it, and trying to buy items results in the items going directly into your inventory with no "talk" bubble appearing -- thus allowing anyone to effectively "steal" the items.
This door does not work! People with no key can open it, and when I (the owner) try to open it, I get no "You have refreshed your quarter" message.
Finally, these two shops (circled in Magnificent MS Paint Red) are bugged, having the same issue with the shop I detailed above.
This one is bugged. Despite being owned you can place items inside of it, and trying to buy items results in the items going directly into your inventory with no "talk" bubble appearing -- thus allowing anyone to effectively "steal" the items.
This door does not work! People with no key can open it, and when I (the owner) try to open it, I get no "You have refreshed your quarter" message.
Finally, these two shops (circled in Magnificent MS Paint Red) are bugged, having the same issue with the shop I detailed above.
Re: Pirate Update Bugs
It seems that all shops so far have this issue.
RP only starts at 30 if you're a coward.
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Re: Pirate Update Bugs
Languages are bugged atm. Also- The current owners of the Sencliff house wont be booted out, I hope? Seems as if you need a pirate tag to buy a house on Sencliff atm
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Re: Pirate Update Bugs
Not all. The two I did not mention (to the right in the first image, not circled in the second) are working fine, as far as I can tell.Dreams wrote:It seems that all shops so far have this issue.
Also, I believe this is not supposed to be where it is currently located, judging by its description:
Re: Pirate Update Bugs
Will fix these bugs for next reset, aside from languages will take a little more attention. I won't rest straight away as we've had a few already.
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Re: Pirate Update Bugs
Post update roundup:
Most bugs I could find earlier are solved. HOWEVER, there are a couple exceptions.
This guy still doesn't work, the furthest shop right in the Feasting Hall. One of the two circled in red before.
In addition, the "temporary storage, DM area" chest is unmoved.
EDIT: This shop is still not working correctly.
Most bugs I could find earlier are solved. HOWEVER, there are a couple exceptions.
This guy still doesn't work, the furthest shop right in the Feasting Hall. One of the two circled in red before.
In addition, the "temporary storage, DM area" chest is unmoved.
EDIT: This shop is still not working correctly.
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Re: Pirate Update Bugs
Fixed the shops in Feasthall just now.
Re: Pirate Update Bugs
Pirate related: The Smuggler NPC in Crow's Nest Interior (private members area) says that he'll take you to Sencliff, but never does.
RP only starts at 30 if you're a coward.
Re: Pirate Update Bugs
This seems to be an old one, might have fixed this along with a few other things.Dreams wrote:Pirate related: The Smuggler NPC in Crow's Nest Interior (private members area) says that he'll take you to Sencliff, but never does.
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Re: Pirate Update Bugs
It's still not fixed.Irongron wrote:This seems to be an old one, might have fixed this along with a few other things.Dreams wrote:Pirate related: The Smuggler NPC in Crow's Nest Interior (private members area) says that he'll take you to Sencliff, but never does.
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Re: Pirate Update Bugs
The smuggler in Cordor is also broken btw. Will only let you select the "forget it" option for Sibayad, even if you have gold, and wont smuggle evil chars to Sencliff either.
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Re: Pirate Update Bugs
The interior of the houses on Sencliff {Arelith (Islands) Sencliff (House)} doesn't allow your character to rest. You get the message "You are unable to rest at this time".
Re: Pirate Update Bugs
Both the problematic smuggler in the Nest and the houses where one is unable to rest should both be fixed after next reset.
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Re: Pirate Update Bugs
Also I'm assuming it's not intentional, but there are two transitions from Sencliff into Sencliff (Docks) that lead to the same place. One is the door way right by the market area and the other is on the cliffside closer to the Hanging Tree. Both lead to the same doorway in the docks, right by the main message board and NPC area.
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Re: Pirate Update Bugs
mmm, one used to go into the guildhouse if I remember right.
Re: Pirate Update Bugs
Not intentional, no. Will take a look at that as still having issues with the smuggler.Deathdealer2.0 wrote:Also I'm assuming it's not intentional, but there are two transitions from Sencliff into Sencliff (Docks) that lead to the same place. One is the door way right by the market area and the other is on the cliffside closer to the Hanging Tree. Both lead to the same doorway in the docks, right by the main message board and NPC area.
Re: Pirate Update Bugs
Skiff to liberator brings you to the liberator, which then has you disembark in the Crows Nest despite embarking from the pirate dock
Re: Pirate Update Bugs
This was interesting one. The ship system is complex and while the skiff had been moved to the right area, the ship was still defaulting to the Nest.EDR Two wrote:Skiff to liberator brings you to the liberator, which then has you disembark in the Crows Nest despite embarking from the pirate dock
Fixing now.
Re: Pirate Update Bugs
Smuggler at Nest now works, if someone could let me know if that issue with the Liberator is fixed too that would be great.
Re: Pirate Update Bugs
Quest; Welcome to Kohlingen
Issue; Mob Dargreth is unique and there's only one, quest demands you kill him 10 times.
Suggested fix; Set it so you only have to kill the boss once.
Issue; Mob Dargreth is unique and there's only one, quest demands you kill him 10 times.
Suggested fix; Set it so you only have to kill the boss once.
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Re: Pirate Update Bugs
IS there any plans for an additional temporary boat? as it tends to be held up quite often, the one there is
Re: Pirate Update Bugs
The message board in the underground docks doesn't accept writings.
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Re: Pirate Update Bugs
Both are rentable but you still own them for 24 hours.ForgottenBhaal wrote:IS there any plans for an additional temporary boat? as it tends to be held up quite often, the one there is
Naturally with the update just in they're a hot commodity.
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Re: Pirate Update Bugs
The Piracy Quest for hunting merchants seems to be broken. It doesn't count the merchant sailor kills.
https://i.imgur.com/AbyBV7o.jpg
(I'm certain more than 5 merchant sailors were slain.)
https://i.imgur.com/AbyBV7o.jpg
(I'm certain more than 5 merchant sailors were slain.)