Search found 120 matches
- Sat Aug 10, 2019 6:26 pm
- Forum: Questions & Answers
- Topic: Windowed Mode Lag
- Replies: 7
- Views: 1424
Re: Windowed Mode Lag
I had this problem for some time, getting out of nwn and launching it again solved it, sometimes I had to do it as much as five times, but once the local lag was gone all was fine. Then I found the cause, having Firefox open caused it, I switched to chrome and even with a ton of tabs open, nwn doesn...
- Sat Aug 10, 2019 6:14 pm
- Forum: Closed Bug Reports
- Topic: Objects inside each-other
- Replies: 3
- Views: 820
Re: Objects inside each-other
Sibayad Orclands ---> Fiendish orcs dungeon
After destroying the floating skull "General Of The Ninth Horde", the key it drops opens a room where there is a double chest, right next to a minable gem resource.
After destroying the floating skull "General Of The Ninth Horde", the key it drops opens a room where there is a double chest, right next to a minable gem resource.
- Thu Apr 18, 2019 6:13 pm
- Forum: Feedback
- Topic: T1 Materials and Lesser runes
- Replies: 39
- Views: 6545
Re: T1 Materials and Lesser runes
Can we get maybe oposite system what we allready have? To make 1 T2 runic material out of many T1? Even in high numbers like 5 or even 10 to 1? THIS Yes, the T1 runes have some niche uses, less so for chars that can enchant the jewelry mentioned above with up to 3-4 enchantments, but have some uses.
- Tue Jan 29, 2019 3:49 pm
- Forum: The Slanty Shanty
- Topic: Questions from a Mac user
- Replies: 5
- Views: 1677
Re: Questions from a Mac user
On automator, place the actions and choose the files for each action... Run Shell Script ----> Choose the path to "nwmain.app/Contens/MacOS/nwmain" (you can modify this to autoconnect if you want) Get specified items from finder ----> Choose the path to the nwclientLog1.txt in the documents/nwn fold...
- Wed Jul 18, 2018 11:37 am
- Forum: Suggestion Archive
- Topic: Make Complex Template reparable
- Replies: 0
- Views: 742
Make Complex Template reparable
After carrying around all of these materials and crafting every step, you end up with a Template that breaks down and it's destroyed... Complex Template - 1 Adaptive Gears: 1 Standard Catalyst -Alchemy- 40skp + 2skp + 5skp + 10skp = 57 skillpoints on 3 skills 1 Blood of a Magic Creature, 1 Ingot Sil...
- Wed Jul 18, 2018 11:21 am
- Forum: Builds & Mechanics
- Topic: All Things Ranged (Builds, Launchers, Templates)
- Replies: 113
- Views: 111918
Re: All Things Ranged (Builds, Launchers, Templates)
I believe it's time to rename the Complex Template to "Masochistic Complex Template that breaks down and you can't repair, needing months of therapy to regain your self-esteem" Complex Template - 1 Adaptive Gears: 1 Standard Catalyst -Alchemy- 40skp + 2skp + 5skp + 10skp = 57 skillpoints on 3 skills...
- Sun Jun 03, 2018 9:40 am
- Forum: General Reference & Information
- Topic: How To: Borderless Windowed Mode
- Replies: 4
- Views: 3164
Re: How To: Borderless Windowed Mode
The problem with borderless is that the window shows up in the middle of the screen and you can't drag it to a corner... because there is no border to click on.
If there was a way to set the x/y axis position on screen in the nwn.ini file, that would help
If there was a way to set the x/y axis position on screen in the nwn.ini file, that would help
- Fri Jun 01, 2018 9:43 pm
- Forum: Closed Bug Reports
- Topic: Cannot log on
- Replies: 20
- Views: 4451
Re: Cannot log on
Change the option from English - Development, to just English and download again In my c:\Users\username\Beamdog Library\ now I have two directories, one named 00785 and another named 00829. 00785 English version 1.76 <----- CURRENT VERSION OF THE SERVER 00829 English development version 1.75 So, I'...
- Thu May 31, 2018 7:43 am
- Forum: Closed Bug Reports
- Topic: Feylock: No Spells Known
- Replies: 2
- Views: 894
Re: Feylock: No Spells Known
Same with Abyssal warlock
- Fri Mar 30, 2018 10:37 pm
- Forum: Kudos
- Topic: Kudos to DM Symphony!!!
- Replies: 6
- Views: 1615
Re: Kudos to DM Symphony!!!
Thanks for repeating the same answers to the same questions all day on Discord.
Also, the shader does wonders, thanks!
Also, the shader does wonders, thanks!
- Sun Jan 07, 2018 1:20 am
- Forum: Kudos
- Topic: A Banite Kudos
- Replies: 6
- Views: 1942
Re: A Banite Kudos
Thanks to Grumpycat and all the players involved!
A great battle, ritual sacrifice of prisioners and on the same bloody altar, a surprise banite wedding right away...
And promotions for everyone! 8)
-Kitty
A great battle, ritual sacrifice of prisioners and on the same bloody altar, a surprise banite wedding right away...
And promotions for everyone! 8)
-Kitty
- Tue Dec 26, 2017 12:52 am
- Forum: Closed Bug Reports
- Topic: Bound golems not working.
- Replies: 3
- Views: 1161
Re: Bound golems not working.
Jump to the other server, summon the golem, go back to the original server, you'll be able to use the stone again.
- Thu Dec 21, 2017 8:59 am
- Forum: The Slanty Shanty
- Topic: Beamdog Arelith live stream
- Replies: 29
- Views: 8435
Re: Beamdog Arelith live stream
livingNPC wrote:How do you change your log in name? Version I have has only asked me on day one and never again after
Look for "Player Name=" key in your nwnplayer.ini
- Sat Dec 16, 2017 3:11 pm
- Forum: The Slanty Shanty
- Topic: Spellsword - 4 APR?
- Replies: 42
- Views: 11196
Re: Spellsword - 4 APR?
My Character Without focus in Abjuration casts Greater Dispelling
Dispel Magic : Name of Spellsword : Haste, Premonition, Cat's Grace, Camouflage, Mass Camouflage
I've not yet tried spellswords, but it seems that If you want to be undispellable, you have to give up something.
Dispel Magic : Name of Spellsword : Haste, Premonition, Cat's Grace, Camouflage, Mass Camouflage
I've not yet tried spellswords, but it seems that If you want to be undispellable, you have to give up something.
- Wed Dec 13, 2017 10:25 am
- Forum: Closed Bug Reports
- Topic: Darkness/AI bugged.
- Replies: 15
- Views: 3323
Re: Darkness/AI bugged.
Have you tried to cast darkness on the archers also?goodriddance wrote:It does weird things at times, but I believe is quite balanced now, save those executions by archers.
At least when you have uv on Suspi.
- Wed Dec 13, 2017 10:18 am
- Forum: Closed Bug Reports
- Topic: Infinite spells are not Infinite.
- Replies: 19
- Views: 3846
Re: Infinite spells are not Infinite.
The post just before your previous one.
Oh, btw, is the little exploit I reported to you fixed?
Oh, btw, is the little exploit I reported to you fixed?
- Wed Dec 13, 2017 10:03 am
- Forum: Closed Bug Reports
- Topic: Infinite spells are not Infinite.
- Replies: 19
- Views: 3846
Re: Infinite spells are not Infinite.
Please, do not put cooldown on the infinite spells, it's not like you can kill giants en masse by spamming acid arrow and doing nothing else.
- Wed Dec 13, 2017 9:56 am
- Forum: Closed Bug Reports
- Topic: Arelith EE - Gamma Slider
- Replies: 6
- Views: 1532
Re: Arelith EE - Gamma Slider
In normal nwn the nwn.ini file contains this:
Run.
Doesn't work.
Meh.
- [Video Options]
Gamma=1.400000
Run.
Doesn't work.
Meh.
- Sun Dec 10, 2017 10:05 am
- Forum: The Slanty Shanty
- Topic: Artifact removal discussion.
- Replies: 179
- Views: 47658
Re: Artifact removal discussion.
Dont think you can compare a portable portal to a ring of Ghostly Visage... have you read the suggestions? I did, and my post stands, many more "1 use/day" or "x uses until it breaks" doesn't provide an incentive for high epic. One of the best quests I did with an charcater of mine was placing a DM...
- Sat Dec 09, 2017 6:15 pm
- Forum: The Slanty Shanty
- Topic: Artifact removal discussion.
- Replies: 179
- Views: 47658
Re: Artifact removal discussion.
I did, and my post stands, many more "1 use/day" or "x uses until it breaks" doesn't provide an incentive for high epic.nobs3 wrote:Dont think you can compare a portable portal to a ring of Ghostly Visage... have you read the suggestions?greatfanfare wrote:Awww... the object with X charges of Z it's done already, ...
- Sat Dec 09, 2017 2:21 pm
- Forum: The Slanty Shanty
- Topic: Artifact removal discussion.
- Replies: 179
- Views: 47658
Re: Artifact removal discussion.
I posted a suggestion that allowed us to keep the uniqueness of finding artefacts without finding ones that destroyed the combat meta or making them hilariously overpowered. Can find it here . You propose to tone down (and get rid of the most useless ones) artefacts, I imagine such was already disc...
- Sat Dec 09, 2017 2:18 pm
- Forum: The Slanty Shanty
- Topic: Enchanced Edition - Discussion
- Replies: 697
- Views: 164892
Re: Enchanced Edition - Discussion
Straight from my bank:Ozzy.nl wrote:I just wonder. Does anyonr knowbthe price for nwn:ee in euros?
BEAMDOG.COM 22/11/2017 ( 19,99 USD) 17,59 €
- Sat Dec 09, 2017 12:29 pm
- Forum: The Slanty Shanty
- Topic: Artifact removal discussion.
- Replies: 179
- Views: 47658
Re: Artifact removal discussion.
Awww... the object with X charges of Z it's done already, most of them end in the same kind of shops that already hold the (+1 Dex +1 Heal +1 taunt)-like objects, the crappy shops. Or abandoned in a crafting station or a gem scale once the one who found it realizes it can't be sold to an NPC for gol...
- Sat Dec 09, 2017 1:34 am
- Forum: The Slanty Shanty
- Topic: Artifact removal discussion.
- Replies: 179
- Views: 47658
Re: Artifact removal discussion.
If I was personally asked about what I'd view as a good replacement for artefacts, I'd say that a system that rewards crafting would work well. [...] And all your crafting points are wasted, would avoid abuse perhaps? If I understood your proposal correctly, that would lead to characters created to...
- Sat Dec 09, 2017 12:18 am
- Forum: The Slanty Shanty
- Topic: Artifact removal discussion.
- Replies: 179
- Views: 47658
Re: Artifact removal discussion.
I don't have artifact-envy of those who have a group to go kill epic bosses every day and I don't care about it.... I just hope current artifacts in use are replaced by a tailored item inside the rules of basin enchanting,... In other words. "I have no envy - but take their artefacts away anyway be...