Search found 3424 matches

by Cortex
Tue Nov 26, 2019 5:21 pm
Forum: The Slanty Shanty
Topic: Thread of Disappearance
Replies: 1796
Views: 806146

Re: Thread of Disappearance

I played Arelith for near a decade, but never have I been so crestfallen with the direction Arelith has been taking this year, there has been too many double standards from design view points and administration.

Whatever I'm leaving behind, isn't the Arelith I used to play.

Good bye, it was fun.
by Cortex
Wed Nov 20, 2019 6:54 pm
Forum: Feedback
Topic: Radiant Heart Ring is Ridiculously Powerful
Replies: 99
Views: 18827

Re: Radiant Heart Ring is Ridiculously Powerful

One is a fundamental representation of Necromancy.

The other is less than a statstick, it's a statslot.

yeah no wonder
by Cortex
Fri Nov 15, 2019 5:18 pm
Forum: Feedback
Topic: The Bastard Sword
Replies: 24
Views: 3651

Re: The Bastard Sword

Their critical range is smaller but their multiplier is 3x, which evens it out in terms of critical damage.
by Cortex
Wed Nov 13, 2019 11:42 pm
Forum: Completed Suggestions
Topic: More Assassin Locations/Handlers
Replies: 3
Views: 1404

More Assassin Locations/Handlers

The only two ways (that I know of) you can get an assassin hit on someone are in the Underdark or another plane. Add more accessible NPCs in the module for people to place hits (not necessarily pay them out), like a non-hostile gang in a warehouse in lower Cordor, maybe in "new Guldorand" or Crow's ...
by Cortex
Tue Nov 12, 2019 11:10 pm
Forum: Feedback
Topic: Alignment settings and Balance,
Replies: 101
Views: 12928

Re: Alignment settings and Balance,

IDK, I've played numerous evil surface characters, and rarely ever had issues. The key is to not be obnoxious, provoke others, or shout to the heavens that you praise Graz'zt and sacrifice babies. I know a lot of evil or at least evil leaning characters about that aren't man hunted. Granted, tag sys...
by Cortex
Sat Nov 09, 2019 6:46 pm
Forum: Feedback
Topic: Pirates and PvP
Replies: 20
Views: 2953

Re: Pirates and PvP

Most of these issues would vanish if we moved away from this "tag" philosophy.
by Cortex
Wed Nov 06, 2019 9:01 pm
Forum: Feedback
Topic: Imagine we had less Portals?
Replies: 60
Views: 8853

Re: Imagine we had less Portals?

I for example don't consider a filtering/balance team that doesnt do actaul work and, or provide solid alternatives to move forward to be a practical burden upon the developers. im going to nitpick on this point because it addresses me (and others), and clarify that many of us did actual work, rang...
by Cortex
Wed Nov 06, 2019 8:25 pm
Forum: Approved Suggestions (Pending)
Topic: Remove Redundant Portals
Replies: 1
Views: 866

Remove Redundant Portals

This isn't a suggestion about removing portals to make people travel more or whatever, this is just to remove portals that are too close to one another and just end up clogging the portal list. List of portals too close to each other below: Burrowhome: Arelith Forest (Shallow Wood) Southern Entrance...
by Cortex
Sat Nov 02, 2019 4:46 pm
Forum: Feedback
Topic: Belated Update thoughts: an essay
Replies: 28
Views: 5279

Re: Belated Update thoughts: an essay

People that don't PvP and/or are not mechanically savvy are not nearly as affected by those who PvP and/or are mechanically aware at first glance . This change affects both, in that the latter group people have quit Arelith or are moving to what's the next new things, and in many occasions they will...
by Cortex
Sat Nov 02, 2019 3:31 pm
Forum: Feedback
Topic: Belated Update thoughts: an essay
Replies: 28
Views: 5279

Re: Belated Update thoughts: an essay

The fact that it's already in shops and the screenshot guy is giving some away and srill jas lots suggests non pure hoarding. Will they be balanced, that's another discussion lol But everyone who finds them wont hoard them because not everyone wants to or even gets to regular pvp. The more its hoar...
by Cortex
Sat Nov 02, 2019 3:39 am
Forum: Feedback
Topic: Belated Update thoughts: an essay
Replies: 28
Views: 5279

Re: Belated Update thoughts: an essay

https://cdn.discordapp.com/attachments/256626075843428353/640031726244069397/unknown.png All of the above was found since the update. I've found stacks of 2 and 4 of Disjunction gems since then, and the +15 AB Darts and WoF bullet were found this last wednesday when it was hinted Irongron had remov...
by Cortex
Tue Oct 22, 2019 11:34 pm
Forum: Feedback
Topic: New Item Concerns!
Replies: 103
Views: 16530

Re: New Item Concerns!

Breach effects only remove specific buffs. High CL Disjunction will roll vs ALL spells you have active. There's a gigantic difference between the two.
by Cortex
Tue Oct 22, 2019 8:16 pm
Forum: Feedback
Topic: New Item Concerns!
Replies: 103
Views: 16530

Re: New Item Concerns!

Or WoF cast from scrolls. Ever since SR items started to be added, people have used them less and less.
by Cortex
Tue Oct 22, 2019 6:46 pm
Forum: Feedback
Topic: New Item Concerns!
Replies: 103
Views: 16530

Re: New Item Concerns!

all of these changes make me sad

i dont know how anyone can defend them when all they accomplish is widen the gap between classes and benefit OOC driven hamstering of OP loot gear. i honestly miss the days i looked forward to updates.
by Cortex
Sun Oct 20, 2019 4:48 pm
Forum: Feedback
Topic: The Big UMD Change Thread
Replies: 328
Views: 51188

Re: The Big UMD Change Thread

found a 6 use wof rod

guess with enough of those and the other busted loot, we may all have been wrong, and actually its the age of 0 lore umd mundanes stomping casters with no req OP rods, ammunition, and rods.
by Cortex
Sun Oct 20, 2019 4:13 pm
Forum: Feedback
Topic: New Item Concerns!
Replies: 103
Views: 16530

Re: New Item Concerns!

There's many people who played this game for years and years, including PvP servers. Nobody is re-inventing the wheel with the new item drops, it doesn't take "experimentation" to know what will happen with them. People are not speaking out of their asses when they say this isn't good, and why.
by Cortex
Sat Oct 19, 2019 9:51 pm
Forum: Kudos
Topic: To the Big Update
Replies: 21
Views: 4349

Re: To the Big Update

There's a lot of disagreements from me regarding this update.

But something I've been enjoying a lot is weapon groups, dual wielding different weapons is aesthetic, and makes loot weapons a lot more valuable and fun on the road to higher level items.
by Cortex
Sat Oct 19, 2019 9:47 pm
Forum: Feedback
Topic: Detect Evil worthless as tits on a boar hog
Replies: 11
Views: 2033

Re: Detect Evil worthless as tits on a boar hog

Full kudos to the Blackguard Lukas...he didn't try to hide his association...but I had to ASSUME he was an EVIL Blackguard...rather than "sense" the corruption of his black heart. how terrible it must have been to roleplay investigating or deducing someone over clicking a button I've learned my les...
by Cortex
Fri Oct 18, 2019 3:59 pm
Forum: Feedback
Topic: Spellswords, Blackguards, and Warlocks
Replies: 16
Views: 2836

Re: Spellswords, Blackguards, and Warlocks

Image

This is what the rules say. I would not say anything else unless a DM states it otherwise.
by Cortex
Fri Oct 18, 2019 1:26 am
Forum: Feedback
Topic: Secondary Skills (Open Development Idea)
Replies: 37
Views: 7334

Re: Secondary Skills (Open Development Idea)

Any new non combat feat or skill should work separatedly from combat skills or feats. A parallel progression and you can't put "social" skills into combat or vice versa, or use your "social" bonus feat to get a combat feat.
by Cortex
Wed Oct 16, 2019 6:24 pm
Forum: Feedback
Topic: The new rod usability
Replies: 133
Views: 20433

Re: The new rod usability

A gonne is also a ranged touch attack prone to fail against high ac and concealment
by Cortex
Wed Oct 16, 2019 5:37 pm
Forum: Feedback
Topic: The new rod usability
Replies: 133
Views: 20433

Re: The new rod usability

I trust that they will be only giving them out rarely if ever and only for outstanding RP. So, special cookies handed through subjective methods to a select few? I don't think I even need to say how unnecessarily damaging to the health of the server it might be, in general. By this philosophy, we c...
by Cortex
Wed Oct 16, 2019 4:43 pm
Forum: Feedback
Topic: The new rod usability
Replies: 133
Views: 20433

Re: The new rod usability

The thing is, dms have given busted crap. Ranging from 5 dr armors, overpowered books, and free xp. Some of those "rewards" were not malicious in nature but happened because the dms could not grasp the consequences. Arelith dms have a long history of mechanical unawaraness, and theres been a fair fe...
by Cortex
Wed Oct 16, 2019 3:34 pm
Forum: Feedback
Topic: The new rod usability
Replies: 133
Views: 20433

Re: The new rod usability

It doesn't change much in my post, remove the circle from circle grinders, and you have people going all around the module at mach speed.
by Cortex
Wed Oct 16, 2019 3:26 pm
Forum: Feedback
Topic: The new rod usability
Replies: 133
Views: 20433

Re: The new rod usability

snip You changed the whole system to remove UMD prevalence in favor of this, essentially changing nothing beyond people now instead of being able to get their magic stuff from shops andf PC mages, they have to grind dungeons hoping they get something. A change that punishes casual players and rewar...