Search found 308 matches
- Mon Nov 15, 2021 7:48 am
- Forum: Feedback
- Topic: Drow Sunlight Sensitivity
- Replies: 36
- Views: 3664
Re: Drow Sunlight Sensitivity
This is not an issue of balance. It's meant to be one-sided. There is a false equivalency of trying to inflict statistical penalties to surface-oriented characters in the same vein as they are to UDers in daylight. The admins have always maintained that monster races aren't meant to be welcome on t...
- Tue Feb 16, 2021 1:41 pm
- Forum: Feedback
- Topic: Cargo Warehouse "Rat" Dungeon
- Replies: 3
- Views: 766
Re: Cargo Warehouse "Rat" Dungeon
Make sure the creatures have a unique resref/tag, and check any variables the blueprints might have placed on them. Check the trigger that spawns them variables too.
edit: To be safe give it unique resref/tag creature weapons as well.
edit: To be safe give it unique resref/tag creature weapons as well.
- Sat Dec 26, 2020 2:41 am
- Forum: Feedback
- Topic: Timestop Reverted Discussion Thread
- Replies: 55
- Views: 6815
- Fri Dec 04, 2020 1:21 pm
- Forum: Feedback
- Topic: Runic Chest Loot Change (?)
- Replies: 33
- Views: 3830
Re: Runic Chest Loot Change (?)
The devs purposefully (and rightfully) do not PSA these changes otherwise all the epics would flood these areas/dungeons in a last ditch attempt. Changes to the economy have to unfortunately be done secretly. Totes. However I think Runic Chests barely factor into the economy. With the exception of ...
- Fri Oct 30, 2020 12:47 pm
- Forum: Feedback
- Topic: Pickpocket update
- Replies: 198
- Views: 22525
Re: Pickpocket update
Good update Money disappearing from bank account doesn't work for me - even if I know what it's supposed to represent, it feels too close to 'headcanoning closed a plothole' for me to enjoy I do not share concerns about grieving potential. It'd require mass coordination of a mass of people to drain ...
- Fri Oct 30, 2020 12:31 pm
- Forum: Questions & Answers
- Topic: Ench-Dweomercraft-change?
- Replies: 7
- Views: 1169
Re: Ench-Dweomercraft-change?
Did the item happen to be a ring or armor?
- Wed Oct 28, 2020 11:31 am
- Forum: Feedback
- Topic: Potential Upcoming Healpot Nerf - Feedback Needed
- Replies: 125
- Views: 15355
Re: Potential Upcoming Healpot Nerf - Feedback Needed
Not by a mundane class. Sounds like a rock meeting paper? For real though, do the cons of mundane's not having IGMS counterplay outweigh the cons of allowing heal pot spamming? I personally do not think so, but perhaps others do. If it is a big issue, alternative defenses to mundane's can be offere...
- Wed Oct 28, 2020 10:01 am
- Forum: Feedback
- Topic: Potential Upcoming Healpot Nerf - Feedback Needed
- Replies: 125
- Views: 15355
Re: Potential Upcoming Healpot Nerf - Feedback Needed
IGMS already has non-heal pot spamming counterplaythe grim yeeter wrote: ↑Tue Oct 27, 2020 3:11 pmDon't get me wrong, I do consider the way heal potions work currently is a problem. I just think, with the way IGMS spam can be done (among other things), it might be a necessary problem.
- Sat Oct 24, 2020 9:24 pm
- Forum: Feedback
- Topic: One-way Skal
- Replies: 71
- Views: 8230
Re: One-way Skal
Add a gateway to Skal in Paush's lair
- Sat Oct 24, 2020 2:57 pm
- Forum: Questions & Answers
- Topic: Epic Sacrifice
- Replies: 61
- Views: 12975
Re: Epic Sacrifice
Calculating inventory value really wouldn't take that much time. Definitely no more time than grinding 1 million gold (or one-hundred thousand, for that matter) would. I'm sure you understand that. 1) Grinding is entertaining 2) Withdrawing 1mil from the bank is significantly faster and more conven...
- Sat Oct 24, 2020 1:52 pm
- Forum: Questions & Answers
- Topic: Epic Sacrifice
- Replies: 61
- Views: 12975
Re: Epic Sacrifice
Could you give a more useful response than just those four words? Perhaps add an explanation? Provide reasons why? Because it's far easier to calculate that 10% in gold than it would be to calculate item costs and play inventory management before an epic sacrifice and my casual Snuggybear is gettin...
- Sat Oct 24, 2020 8:25 am
- Forum: Questions & Answers
- Topic: Epic Sacrifice
- Replies: 61
- Views: 12975
Re: Epic Sacrifice
I'd vehemently hate that
- Sun Oct 18, 2020 8:17 pm
- Forum: Feedback
- Topic: Potential Upcoming Healpot Nerf - Feedback Needed
- Replies: 125
- Views: 15355
Re: Potential Upcoming Healpot Nerf - Feedback Needed
RE: Toxicity - As other's have stated, we already have a lot of meters, but I'll go a bit further and point out that on average, potions used by PC's in Arelith do not compare in mechanical power to the potions used by Geralt in The Witcher series that this toxicity meter seems to have been inspired...
- Fri Oct 16, 2020 12:38 am
- Forum: Feedback
- Topic: Double Weapons
- Replies: 24
- Views: 2752
Re: Double Weapons
+1Seven Sons of Sin wrote: ↑Thu Oct 15, 2020 8:57 pmThis seems like something the grim yeeter was talking about -
Quarterstaves were busted, but the other double weapons were not.
So let's nerf Quarterstaves by going after the 2handed bonus (seems fair), but ALSO target the other double weapons (which was unnecessary).
- Wed Oct 14, 2020 9:58 am
- Forum: Feedback
- Topic: Suggestion Discussion: Player Heads
- Replies: 60
- Views: 6408
Re: Suggestion Discussion: Player Heads
it'd be absolutely silly if you couldn't prove you killed someone
- Tue Oct 13, 2020 6:01 am
- Forum: Feedback
- Topic: Instant Cast Invisibility Purge
- Replies: 6
- Views: 978
Re: Instant Cast Invisibility Purge
I think the main point here is this is a spell that should be in the offensive/dispel category. Which means it Should not be in the instant cast to simulate prebuffing category. It's fine to be in the normal list with a high priority. But instant casting cannot be interrupted or dealt with. It's le...
- Tue Oct 13, 2020 6:00 am
- Forum: Completed Suggestions
- Topic: Cosmetic: Reverie for Elves
- Replies: 2
- Views: 1371
Cosmetic: Reverie for Elves
I think it'd be nifty if a -reverie command was added, or an option in the rest menu, for Elves to get the benefits of rest but instead of the current sleep anim/sound, it just plays the kneel animation!
- Mon Oct 12, 2020 4:33 pm
- Forum: Feedback
- Topic: Instant Cast Invisibility Purge
- Replies: 6
- Views: 978
Re: Instant Cast Invisibility Purge
Between that and the darkness bug that also does the same improved invisibility can feel pointless to cast lately. What bug? I find most areas that have a mob that casts Invisibility Purge is balanced accordingly. Except for Reavers, they have both high AB and cast Invisibility Purge. Also, it's no...
- Sat Oct 10, 2020 10:19 pm
- Forum: Feedback
- Topic: Instant Cast Invisibility Purge
- Replies: 6
- Views: 978
Instant Cast Invisibility Purge
My issues with this are as follows: 1) Under the assumption that the spell sequencer-esque instant casts for mobs are meant to simulate pre-battle buffing, which I'm totally for, Invisibility Purge is a short duration spell, even extended, and doesn't make sense to be lumped in with the other spells...
- Fri Oct 09, 2020 2:41 pm
- Forum: Questions & Answers
- Topic: Erased in game Journal Notes
- Replies: 10
- Views: 1466
Re: Erased in game Journal Notes
Notes are saved in your localvault folder and have the exact same name as your character. Tons of scripts in Arelith change your name. Crossing servers should not be erasing them.
- Thu Oct 08, 2020 3:20 pm
- Forum: Feedback
- Topic: Upcoming Change - Cover, Disguise and Examine
- Replies: 176
- Views: 22817
Re: Upcoming Change - Cover, Disguise and Examine
Not remotely true. LOL unfortunately it is totally true MY OUTLANDISH IDEA FOR IDENTITY & DISGUISE I'm going to take a moment here to explain my vision for disguise that I presented to the team some time ago. It did not prove popular as it would have very much changed the dynamic of the community, ...
- Tue Oct 06, 2020 2:20 pm
- Forum: Rejected Suggestions
- Topic: Switch Weapon Penalty
- Replies: 2
- Views: 1040
Switch Weapon Penalty
This was originally implemented to counter the Weapon Swap exploit in 1.69. I'm 99% sure this was fixed in EE, so can we get a selectable feat that removes the penalty or something?
- Mon Oct 05, 2020 2:46 pm
- Forum: The Slanty Shanty
- Topic: Looking at the sorcerer on Arelith.
- Replies: 63
- Views: 9413
Re: Looking at the sorcerer on Arelith.
My main 'thing' with Sorcerers is that they have extremely limited spell selection and we added a bunch of spells - I would say adding a feat that allows to select an extra level 6, then 7, then 8 (separate feats like the auto-still/silent branch) would be helpful but they're also feat starved and i...
- Mon Oct 05, 2020 2:14 pm
- Forum: Feedback
- Topic: Acid Rain at Path to Phlegethos/Baator
- Replies: 28
- Views: 3823
- Mon Oct 05, 2020 2:12 pm
- Forum: Feedback
- Topic: Leadership (megathread)
- Replies: 92
- Views: 10161
Re: Leadership (megathread)
Thematically it makes sense for henchman and party members, and doesn't make sense for summons and enchanted creatures because those creatures are already under complete and total control*
* I don't know how Druid summons work canonically.
* I don't know how Druid summons work canonically.