Search found 88 matches
- Tue Sep 07, 2021 8:11 am
- Forum: Feedback
- Topic: Rogue stones.
- Replies: 25
- Views: 3522
Re: Rogue stones.
The market is being constantly saturated by ALL kinds of crafting materials all across the board. The prices should be going down for all of them, not just rogue stones. So no, the value of desired items is not stable, it's being artificially kept high by shop owners. Rogue stones going down in pri...
- Mon Aug 30, 2021 9:59 pm
- Forum: The Slanty Shanty
- Topic: What is Your Dorkiest Moment?
- Replies: 25
- Views: 4095
Re: What is Your Dorkiest Moment?
When I first joined Arelith I actually had only been playing nwn for about 2 weeks. I did play briefly in about 2008 or so but shelved it completely as the single player campaign was so bad I couldn't finish it (still can't, I've tried again several times). I think GOG was having a winter sale so I ...
- Fri Aug 27, 2021 3:17 pm
- Forum: Feedback
- Topic: Opt-In PvP Death
- Replies: 16
- Views: 1923
Re: Opt-In PvP Death
I have the most fun when I commit myself to permadeath if: 1) I'm not killed by a mob just plinking around in a dungeon by myself. and 2) I'm killed in way where there is no chance of a raise (body is destroyed or never will be found). and 3) The death had meaning either in my story or for somebody ...
- Sat Jul 17, 2021 9:00 pm
- Forum: The Slanty Shanty
- Topic: Actually Playing a Rogue
- Replies: 22
- Views: 3463
Re: Actually Playing a Rogue
2) If your intention is to be a part of pvp, then you need to RP yourself too. Otherwise too many people would just sit around with invis/stealthed gank squads and bait people into pvp. Ask yourself why you'd avoid RP, other than to simply gain a PVP advantage over people you're not even interactin...
- Sat Jul 17, 2021 5:44 pm
- Forum: Feedback
- Topic: Unpopular Opinion: Replace or Remove the Monk
- Replies: 65
- Views: 7003
Re: Unpopular Opinion: Replace or Remove the Monk
I have a 1st edition AD&D players handbook from the late 1970s and monks are already a base D&D class. Bards barely are (they're some weird rogue/druid afterthought in the appendix) and fantasy stalwarts like barbarian and sorcerer don't even yet exist. So it's not like monks are some controversial...
- Mon Jun 14, 2021 10:24 am
- Forum: Questions & Answers
- Topic: The Time Update: FAQS/Read me!
- Replies: 58
- Views: 37139
Re: The Time Update: FAQS/Read me!
Also, any plans on changing how the caravan transportation will work with regards to timing? I'm curious about this as well. Yesterday I got to a caravan just at the top of the hour and missed it, so I had to wait for a full RL hour to catch the next one. It used to be not too bad if you missed a c...
- Sat May 01, 2021 9:56 pm
- Forum: The Slanty Shanty
- Topic: I'm Reporting You!!!
- Replies: 44
- Views: 7238
Re: I'm Reporting You!!!
Seems to me that you’d do well with turning tells off for a while. Keep it completely in game as an experiment for a couple weeks and see how that feels. Personally I think this is good advice. I now play with no-tell in force all the time as I find them to be immersion breaking (including the ones...
- Fri Apr 16, 2021 6:11 pm
- Forum: Feedback
- Topic: Disrupting Ambient Sounds: Can we not?
- Replies: 26
- Views: 3055
Re: Disrupting Ambient Sounds: Can we not?
I was just in these areas a couple days ago and I found myself thinking how important ambient sound is to setting the mood, and in fact the jungle drums are what stirred my thought. I can see how it might be just noise after awhile, but if you're under-leveled for the area you're exploring it adds t...
- Sun Apr 11, 2021 1:16 pm
- Forum: Feedback
- Topic: Guldorand City Crier
- Replies: 30
- Views: 3722
Re: Guldorand City Crier
Would be neat if there was some way to know if theres a ton of people in a building in the cities. An occasional message from a door with various messages based on the amount of players in an area would be a near queue Say if there is 5 to 10 - *there is occasional laughing heard from in the tavern...
- Sun Apr 11, 2021 1:10 pm
- Forum: The Slanty Shanty
- Topic: NWN Damage Calculator - Arelith version
- Replies: 1
- Views: 904
Re: NWN Damage Calculator - Arelith version
Thanks for sharing this. I only played with it briefly so far but it looks handy.
- Thu Mar 18, 2021 10:12 am
- Forum: Feedback
- Topic: Suggestion to fix e-dodge bypass exploit
- Replies: 80
- Views: 10185
Re: Suggestion to fix e-dodge bypass exploit
__ In order to balance against that top 5% of power-built, oppressively optimized pvp machines, you need to make mechanical changes that will have WIDE REACHING impacts on OTHER builds played by CASUAL players that are not optimized in this way, and this will ruin the basic viability and/or fun of ...
- Tue Mar 16, 2021 7:39 pm
- Forum: Feedback
- Topic: Fullscreen Loading Screen Feedback
- Replies: 25
- Views: 3016
Re: Fullscreen Loading Screen Feedback
The screens are great, but I'll probably decide to override them eventually as I tend to play in low-light conditions and some of the transitions are blinding. For example the picture of Arelith and the planes. Love the picture but it's a whammy when it comes up. Of course, having a small lamp for a...
- Fri Mar 12, 2021 9:07 am
- Forum: Bug Forum
- Topic: -hood Decapitates Male Humans after Changing Servers
- Replies: 10
- Views: 1200
Re: -hood Decapitates Male Humans after Changing Servers
I noticed this on a single model a couple days ago - the purser in the Guldorand monastery, but no other models at that time and haven't seen that elsewhere for several months now. I haven't gone back to check again but as no one else has mentioned it by now it presumably was a one-off fluke. Pretty...
- Fri Mar 12, 2021 8:59 am
- Forum: The Talent Show
- Topic: Lord Aranzir Amante, the Proprietor of the Fallen Stars Merchant Company
- Replies: 3
- Views: 1423
Re: Lord Aranzir Amante, the Proprietor of the Fallen Stars Merchant Company
This is awesome - not how I imagined (thought he would look a bit more aged) but captures his vibe. Love it. Hope he stays around for a bit.
- Sat Mar 06, 2021 5:03 pm
- Forum: Questions & Answers
- Topic: Help with fixtures
- Replies: 3
- Views: 711
Re: Help with fixtures
Thanks for this, lots of good info here. Should probably have its own link in the wiki.
- Wed Mar 03, 2021 9:37 pm
- Forum: Feedback
- Topic: Discussion on Gold
- Replies: 108
- Views: 13933
Re: Discussion on Gold
If it's really true that old characters are sitting on millions, the decay time on that wealth relative to expense is going to be effectively forever. That said, increasing gold drops again isn't going to solve that either. However there are a few PW factors that don't come into play in RL. For exam...
- Tue Mar 02, 2021 1:05 am
- Forum: Feedback
- Topic: Discussion on Gold
- Replies: 108
- Views: 13933
Re: Discussion on Gold
Another interesting side effect to this is the charity barrels and chests are far less charitable now compared to before. There used to be good finds in those chests, even crafted items. Those donations can be a real boost for low level characters, I know I've gotten a couple finds that were really ...
- Sun Feb 28, 2021 7:56 pm
- Forum: The Slanty Shanty
- Topic: A Word on Acronyms
- Replies: 36
- Views: 5244
Re: A Word on Acronyms
"What's FOM?" "Freedom of Movement." "Oh, ok!" Subscribe for more easy interpersonal communication tips. Hmm. Your ideas are intriguing to me, and I wish to subscribe to your newsletter. Honestly scratching my head on NEP though. Finding nothing related to nwn, and the only gaming reference the int...
- Sat Feb 27, 2021 5:08 pm
- Forum: Feedback
- Topic: The Logging Camp
- Replies: 29
- Views: 3490
Re: The Logging Camp
Guldorand got that boat due to the long plot I ran years ago involving, yep, loggers from Amn, hostile druids, and lots of fun shenanigans! Good times. Sounds like more shenanigans are in order. Given the lift and lever were still present even after they were revamped I kind of assumed the area was...
- Fri Feb 26, 2021 9:04 pm
- Forum: Feedback
- Topic: The Logging Camp
- Replies: 29
- Views: 3490
Re: The Logging Camp
Maybe I'm misunderstanding - are you suggesting on a RP server people should be allowed to walk/run around settlements with weapons drawn? The only thing I am suggesting here is that with a population of 2000 + players it would be impossible to find a consensus on what constitutes "the perfect RP s...
- Fri Feb 26, 2021 5:57 pm
- Forum: Feedback
- Topic: The Logging Camp
- Replies: 29
- Views: 3490
Re: The Logging Camp
I don't know. I'm feeling a little baffled with what I'm hearing in different threads at the moment to be honest. I would to go to Guldorand depending on my mood - it was a nice place to hang out to catch up on campfire chatter, the message board or just expose yourself to a little danger if you wan...
- Wed Feb 24, 2021 9:36 pm
- Forum: Feedback
- Topic: Discussion on Gold
- Replies: 108
- Views: 13933
Re: Discussion on Gold
I don't think the market has yet adapted to the much lower gold drop so prices on things like adamantine is way too high for the new batch of characters coming. This happens in other, real economies too (specifically thinking about the speculation market, such as ebay). When the market for a partic...
Re: Quarters!
As a forest gnome it's understandable that not just any quarter would do. I've always had trouble finding a quarter (anywhere), more so a shop, but I don't think it's unreasonable to find someone who might share. I know I would if I was a woodsy type and a forest gnome came knocking. Bendir or Brog ...
- Mon Feb 15, 2021 7:35 pm
- Forum: The Slanty Shanty
- Topic: I invented drow chess and made it Arelith-compatible
- Replies: 12
- Views: 2130
Re: I invented drow chess and made it Arelith-compatible
Nothing wrong with variants. Should be room enough for both.magistrasa wrote: ↑Mon Feb 15, 2021 5:12 pmSeems like no one's got any need for mine, but I'll just leave it here as a monument to my hubris.
- Sat Feb 13, 2021 6:55 pm
- Forum: Feedback
- Topic: Specialist Wizards
- Replies: 158
- Views: 20339
Re: Specialist Wizards
Some PGCC test I just did. I did get the minogon change: Tensers works with EMA. Don't know if intended or not. Doesn't work with other polymorphs like Shapchange. This probably needs to be considered. Might be by design, from the wiki: Epic Mage Armor: Cannot be used while in the effect of Polymor...