Unless someone has noted it before, the size increase to AoE healing spells for the healer path does not scale the vfx or AoE indicator.
Search found 130 matches
- Thu Jul 20, 2023 5:10 pm
- Forum: Feedback
- Topic: Cleric Domain/Path Feedback Thread
- Replies: 532
- Views: 1594748
- Sat Jul 01, 2023 6:41 pm
- Forum: Suggestion Box
- Topic: Make Combat Casting Better
- Replies: 0
- Views: 191
Make Combat Casting Better
The feats combat casting and improved combat casting are useless once you hit 27 concentration. I propose we make these feats more interesting as a choice by making: • Combat Casting: Removes the spell level penalty for concentration checks against attacks. • Improved Combat Casting: Removes the fla...
- Wed Jun 28, 2023 10:09 am
- Forum: Feedback
- Topic: Cleric Domain/Path Feedback Thread
- Replies: 532
- Views: 1594748
Re: Cleric Domain/Path Feedback Thread
As a warpriest you are granted synergies with other classes. I want to point out that having 1/3 progression for ranger makes it rather awkward to get the out of combat travel speed. Since this would require a 12 ranger level investment. I would suggest changing the progression or giving some more a...
- Mon Jun 05, 2023 6:37 am
- Forum: Feedback
- Topic: Scrying - Full Name?
- Replies: 60
- Views: 3703
Re: Scrying - Full Name?
Personally, I think the concept of scrying is awesome. It is one of the few mechanics that can define a character, or better yet be a foundation to build an identity around. The world would feel less magical to me if it were cut out of the server. That said, it does seem silly to me that people use ...
Re: Sorcerer
Additionally: can you explain how we should address spontaneous casters with the addition of new spells? Each time that happens, it decreases the percentage of spells at each circle known by spontaneous casters. This nerfs the class in practice by making its alternatives (eg wizard) stronger withou...
- Tue Mar 14, 2023 1:38 pm
- Forum: Feedback
- Topic: Death by Crystal Sphere in an Insane Place
- Replies: 19
- Views: 1510
Re: Death by Crystal Sphere in an Insane Place
It is a bit obscure, but you can find it documented under the comments of some spells and in the talk section on some topics.
Here's one example:
https://nwn.fandom.com/wiki/Infestation_of_maggots
- Thu Dec 22, 2022 5:25 pm
- Forum: Bug Forum
- Topic: Whips Lack VFX
- Replies: 0
- Views: 213
Whips Lack VFX
Description ========== The whip weapon cannot gain a vfx effect. Steps to reproduce ---------------------------- Equip a whip and add a permanent essence (tested with acid, +4). Expected result ----------------------- The whip should gain an acid vfx. Actual result ------------------- The whip gains...
- Fri Mar 04, 2022 10:50 pm
- Forum: Feedback
- Topic: Bard Song Names
- Replies: 5
- Views: 793
Re: Bard Song Names
I also enjoyed the previous song titles, and felt they added more of an identity to each piece.
The recent change was made in good faith, but I think we lost something along the way to make them more universal and clear.
The recent change was made in good faith, but I think we lost something along the way to make them more universal and clear.
- Mon Feb 21, 2022 6:32 pm
- Forum: Polls
- Topic: What is your sentiment towards the rate of which levels and experience are gained?
- Replies: 179
- Views: 196741
Re: What is your sentiment towards the rate of which levels and experience are gained?
I have never felt so free to roleplay since the first writ changes a few months back, when experience was abundant. I suspect part of the reason was that I could exert less energy for sufficient gain, and give more time to roleplay both during and after dungeon runs. This is still true, but to a les...
- Mon Feb 21, 2022 5:27 pm
- Forum: Feedback
- Topic: 24 Hour Rule
- Replies: 75
- Views: 7295
Re: 24 Hour Rule
I know that my experiences are not the same as other peoples and that my style of rp affects how others interact with my characters. But, I am still astounded that people are unable to rp out of situations that feel oppressive. Every single time I have been in a spot where my character was being br...
- Fri Feb 18, 2022 12:09 pm
- Forum: Feedback
- Topic: 24 Hour Rule
- Replies: 75
- Views: 7295
Re: 24 Hour Rule
The 24 hour rule forbids all interaction after pvp death, that includes roleplay between affected parties.
Note that the rule heavily discourages the problematic behaviour you mention.
Note that the rule heavily discourages the problematic behaviour you mention.
- Sun Feb 13, 2022 2:33 am
- Forum: Feedback
- Topic: PvP: "Whirlwind and run" - Just a bit cheeky, or an exploit?
- Replies: 39
- Views: 4123
Re: PvP: "Whirlwind and run" - Just a bit cheeky, or an exploit?
It's generally a ban able offense on most servers. And wholly unreasonable to police, not to mention completely counterable. Tumble and proactively running and engaging yourself makes this redundant. As for whirlwind, its a good strategy that gives you an edge in trading in melee. Due to the heavy ...
- Sat Feb 12, 2022 6:27 pm
- Forum: The Slanty Shanty
- Topic: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
- Replies: 225
- Views: 28387
Re: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
That is good to hear, will keep an eye out.
- Sat Feb 12, 2022 4:56 pm
- Forum: Feedback
- Topic: PvP: "Whirlwind and run" - Just a bit cheeky, or an exploit?
- Replies: 39
- Views: 4123
Re: PvP: "Whirlwind and run" - Just a bit cheeky, or an exploit?
Not to start an argument but I'm curious, how is constant moving but using whirlwind - an action that has you spinning about in one spot - not an exploit but people who did the same as archers to continue shooting was? I have done neither and pretty sure I'd fail epically if I even tried so not bri...
- Sat Feb 12, 2022 4:44 pm
- Forum: The Slanty Shanty
- Topic: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
- Replies: 225
- Views: 28387
Re: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
As for "repeated" transitioning, they can't transition back for a period after their immunity ends. And even if they do try to repeatedly transition... after the initial immunity and the transition timer cooldown expires, each transition will not grant them immunity for over 20s. At that point, not...
- Sat Feb 12, 2022 12:43 pm
- Forum: Questions & Answers
- Topic: Ennoblement
- Replies: 8
- Views: 1163
Re: Ennoblement
Its an award you gain through epic sacrifice.
One that then can be used for a new character at character creation.
One that then can be used for a new character at character creation.
- Sat Feb 12, 2022 11:46 am
- Forum: The Slanty Shanty
- Topic: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
- Replies: 225
- Views: 28387
Re: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
Transition camping is definitely bad form.Transition camping is basically PvP in bad form. Anything to prevent transition camping will have some (albeit hopefully minor) effects on PvP.
But so is transitioning to full heal with full immunity. Repeatedly.
- Thu Feb 10, 2022 3:34 pm
- Forum: The Slanty Shanty
- Topic: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
- Replies: 225
- Views: 28387
Re: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
It's 7 seconds of immunity, and the fact that it can be used effectively in pvp is bad.Alpine Fresh wrote: ↑Fri Feb 04, 2022 6:08 pmUnfortunately, 3 seconds of immunity still won't save me from my own staggering ineptitude at PvP though :')
- Wed Feb 09, 2022 3:11 pm
- Forum: Feedback
- Topic: The Problem with Areliths new content
- Replies: 50
- Views: 4924
Re: The Problem with Areliths new content
When a new update comes and something gets an overhaul, everyone quickly bandwagons and things get quite stale, uninspired and unoriginal. You are right in saying that the community's focus shifts with the tide of updates. Other pieces of the server will receive less attention for it. Instead of se...
- Sat Jan 29, 2022 1:44 pm
- Forum: Feedback
- Topic: Cleric Domain/Path Feedback Thread
- Replies: 532
- Views: 1594748
Re: Cleric Paths Feedback
For Warpriest, while lacking in QoL, they do obtain many perks that are very catered to PvP. Perhaps Gate should also be disabled seeing those Good / Evil domains already give more than it should by enabling great smite synergy with charisma cleric builds. Charisma cleric is a flavourful concept af...
- Tue Jan 11, 2022 2:55 am
- Forum: Feedback
- Topic: Spellswords
- Replies: 40
- Views: 4306
Re: Spellswords
If they get it off you cast it again. Unlike their Mords, Energy Buffer requires less than 30 Lore and it can be mass produded with ease. It's way more expensive for them to keep casting a Mords at you than it is for you to read another Energy Buffer scroll or use an Energy Buffer rod. If you do th...
- Mon Jan 03, 2022 2:29 am
- Forum: Feedback
- Topic: Vampire PC vs Turn Undead
- Replies: 184
- Views: 16962
Re: Vampire PC vs Turn Undead
After more internal discussion, we've decided to change the fear to the kind that applies certain penalties instead of outright removing all player agency to the character. I will simply add that if this is the standard fright aura effect then turn undead will stay a flavourful ability, while loosi...
- Mon Dec 27, 2021 4:43 pm
- Forum: Feedback
- Topic: Vampire PC vs Turn Undead
- Replies: 184
- Views: 16962
Re: Vampire PC vs Turn Undead
Aight, here's what I gathered to be a good approach: If a vampire PC is affected by Turn Undead, it can't be affected by Turn Undead for the next 5 minutes from the same turner. This way a vampire almost most certainly will have to spend a -pray to remove Turn Undead fear and has 5 minutes to eithe...
- Wed Dec 08, 2021 6:38 pm
- Forum: Feedback
- Topic: Vampire PC vs Turn Undead
- Replies: 184
- Views: 16962
Re: Vampire PC vs Turn Undead
The vampire subrace is enjoyable because it gives tangible benefits in exchange for specific and severe drawbacks. We should tread lightly around this fragile balance, lest both are forced to be hammered into the ground. I think most of us understand the mechanical power of critical immunity and why...
- Thu Nov 18, 2021 4:37 pm
- Forum: Feedback
- Topic: New Adventure XP Changes
- Replies: 42
- Views: 4439
Re: New Adventure XP Changes
A change that allows players less freedom to play the game at their own pace.for every level ABOVE the maximum recommended level 20% of the 'immediate' XP will instead be given as adventure XP.
That said, I think the tweaks to adventure xp was more than justified.