Search found 1469 matches

by RedGiant
Sun Apr 14, 2024 2:21 am
Forum: Feedback
Topic: UD Resources
Replies: 19
Views: 1434

Re: UD Resources

Is there a lore-appropriate UD source of Yarrow? And if there isn't, could there be?

I find myself looting every crate for the random drops and never have enough.

by RedGiant
Sun Apr 07, 2024 5:43 pm
Forum: Closed Bug Reports
Topic: Fey Model Speed
Replies: 2
Views: 188

Re: Fey Model Speed

Update: I was about to post again and will if more develops, but relog was not fixing the issue on the Surface server, where I first logged the character in. Interestingly, when I finally changed servers, the issue went away entirely, just as you predicted. Thanks!

by RedGiant
Sun Apr 07, 2024 1:37 am
Forum: Closed Bug Reports
Topic: Fey Model Speed
Replies: 2
Views: 188

Fey Model Speed

First of all, THANK YOU for the long awaited dynamic fey models. This update is really exciting on all fronts. Description: That being said, was so excited to try the new models, but found that even a hasted fey moves about as fast as a walking sized normal creature? Steps to reproduce: Have a fey. ...
by RedGiant
Sun Apr 07, 2024 1:20 am
Forum: The Slanty Shanty
Topic: Roleplay on stealing / theft / pickpockets
Replies: 20
Views: 874

Re: Roleplay on stealing / theft / pickpockets

Yeah, when the options maybe RP versus none, I'll take the maybe! All the thiefy stuff lends itself to grief and RP laziness though, with pick pocketers it's more often than not total avoidance of RP and reliance of mechanics to avoid consequence and with quarter breaking it's often the same, maybe...
by RedGiant
Sat Apr 06, 2024 7:34 pm
Forum: The Slanty Shanty
Topic: Roleplay on stealing / theft / pickpockets
Replies: 20
Views: 874

Re: Roleplay on stealing / theft / pickpockets

RedGiant got opinions! I generally agree with the "you get what you give" side of this. Just like PvP, it will generally go well if there are two competent RPers on each end. Related to this conversation, I prefer the pick pocket mechanic for theifyness 1000% over, say, quarter breaking. I even pref...
by RedGiant
Sat Apr 06, 2024 5:39 pm
Forum: Feedback
Topic: The Arcane Tower
Replies: 41
Views: 1527

Re: The Arcane Tower

This is spot on IMO. But for this to work, the Arcane Tower cannot be situated in the sphere of influence of any other settlement, or we'll have druids/elves/Pally McSmitadins showing up for regular interventions... or even corrupt guards kicking the doors in to stop the mages from "making them loo...
by RedGiant
Fri Apr 05, 2024 12:03 am
Forum: Feedback
Topic: The Arcane Tower
Replies: 41
Views: 1527

Re: The Arcane Tower

A guildhall or two is fine, but just please allow a substantial area for the unaligned or aspirants. Some of the ballyhooed days of tower activity were actually quite exclusive. Unpopular opinion, but part of the exclusivity of the old days probably had to do with the fact that much of the tower was...
by RedGiant
Tue Apr 02, 2024 8:35 pm
Forum: Feedback
Topic: Despair in Hemomancy
Replies: 16
Views: 1159

Re: Despair in Hemomancy

Ironggron wrote:

Invoker Feat Spells and theme spells are no longer suffering the cost increase by consecutive spellcasting penalty.

I am just going to stop here and say, "Thank you!"

Cheers!

by RedGiant
Mon Apr 01, 2024 11:14 pm
Forum: Feedback
Topic: Request for Henchmen Feedback
Replies: 25
Views: 1153

Re: Request for Henchmen Feedback

1) Would echo others here who have said we could use more sources of generic henchmen using the Flaming Fist as a template. This is especially true in the UD. 2) Personally, I would love to see /ranged/ henchmen as an option. D ...................................... >>>-------<>........................
by RedGiant
Sat Mar 30, 2024 1:40 am
Forum: Feedback
Topic: We need better rewards for grouping for dungeons
Replies: 63
Views: 1936

Re: We need better rewards for grouping for dungeons

Scaling the dungeons based on party size may be the way to go, you end up with more xp, more loot, and more difficulty. A party of 6 30s going into the Deep Wells will be in for a rough time, in a way it makes sense as a larger party attracts more attention where a single person can slip by unnotic...
by RedGiant
Sat Mar 30, 2024 1:35 am
Forum: Feedback
Topic: Summon Adjustments
Replies: 299
Views: 13272

Re: Summon Adjustments

If these or other melee builds are out of hand, they should be delt with and not used to justify keeping summons at a power level very similar to less extreme (and far more common) builds. This is the nerf train, and we really don't want to ride it anymore. We're not saying martials need to be nerf...
by RedGiant
Sat Mar 30, 2024 1:11 am
Forum: Feedback
Topic: We need better rewards for grouping for dungeons
Replies: 63
Views: 1936

Re: We need better rewards for grouping for dungeons

Current dungeon rewards are fine. There used to be a system that scaled gold and rewards based on party size, but it seemed to have a set limit. A limit that players immediately discerned and thus groups of four and four only would go out. So, it was rolled back and you got what we have now. Which i...
by RedGiant
Fri Mar 29, 2024 5:53 pm
Forum: Feedback
Topic: Summon Adjustments
Replies: 299
Views: 13272

Re: Summon Adjustments

60 AB? Or 60 AB with curse song and taunt and other such enemy AC decreasing effects? It is insincere to provide a number without context as it leaves too much ambiguity He's already posted some builds. This is not to the AB cap discussion, but just what is generally possible on a mundane. -/17++ E...
by RedGiant
Fri Mar 29, 2024 5:03 am
Forum: Feedback
Topic: Summon Adjustments
Replies: 299
Views: 13272

Re: Summon Adjustments

I know about SUMM1-9, they now are useless even for lvling. TBH, most odd thing for me was like... Even fighter was able summon with scroll, and now, after loregedon... Every fighter class have high lore or loremaster init. Somehow mages become pointless scrollmakers/wandmakers. This is how i feel ...
by RedGiant
Fri Mar 29, 2024 3:25 am
Forum: Feedback
Topic: Summon Adjustments
Replies: 299
Views: 13272

Re: Summon Adjustments

Played around of low-mid epic dungeons solo with UD summons. Welp... I still able to do it even with nerfed summons (In semi-afk mode). My tier lisf of undead summons with explains and why some type of gameplay way better to stick to. OFC its all just my opinion and you are free to throw a rock at ...
by RedGiant
Thu Mar 28, 2024 4:29 pm
Forum: Feedback
Topic: Despair in Hemomancy
Replies: 16
Views: 1159

Re: Despair in Hemomancy

Just going to pitch in that I really like the consecutive casting mechanic for invokers. Penalty. Let's just call it what it is. Specifically with Hemomancy it really works with the spell synergy 'flow' you get. Say, you open with a Hemorrhage, into a Redbolt, and then either fire out a Massacre if...
by RedGiant
Wed Mar 27, 2024 12:54 am
Forum: Feedback
Topic: Feylocks No Longer Have A Damage Spell
Replies: 58
Views: 2634

Re: Feylocks No Longer Have A Damage Spell

I kinda really regret phrasing myself the way I did. Guys, I didnt mean to say that I think rolls of 1 happen more than 5% of the time (although I definitely believe that when it comes to touch attacks at least), because it's beside the point tbh. Even if you roll 1s only 5% of the time, it is extr...
by RedGiant
Tue Mar 26, 2024 11:52 pm
Forum: Feedback
Topic: Despair in Hemomancy
Replies: 16
Views: 1159

Re: Despair in Hemomancy

Some of this I've said before, but here's my good and bad on Hemomancer changes: The Good: -Changes to Hemomancer Red Harvest: ability bonuses (less AC, more short-lasting combat HP regeneration). Don't mind this personally, I never found a way to make a decently ACed Hemomancer anyway, since I gene...
by RedGiant
Tue Mar 26, 2024 2:44 am
Forum: Feedback
Topic: Feylocks No Longer Have A Damage Spell
Replies: 58
Views: 2634

Re: Feylocks No Longer Have A Damage Spell

I'll need to be a little more specific here There're 2 Max-Blaster Route, you can't possibly have both Precision Blast and Agonizing Blast. Completely possible to have both with the right race, gift combo. I was incorrect, however, when I said you could have them both with EM III. (I have struck th...
by RedGiant
Sun Mar 24, 2024 11:24 pm
Forum: Feedback
Topic: Feylocks No Longer Have A Damage Spell
Replies: 58
Views: 2634

Re: Feylocks No Longer Have A Damage Spell

I played 2 blasters and didn’t max out dex. That’s not necessary. Eldrich doom, is based on Cha, which is where the AOE damage from warlock should be coming from (which is why I assume these aoe got limited). You already have high Cha so it’s a very simple swap if you want a warlock good with AOE. ...
by RedGiant
Sat Mar 23, 2024 4:33 am
Forum: Feedback
Topic: Feylocks No Longer Have A Damage Spell
Replies: 58
Views: 2634

Re: Feylocks No Longer Have A Damage Spell

Saveless inficast damage spell were too powerful. Ice storm, Withering ray. These 2 in particular just destroy packs of mobs. That being said: Eldritch Chain or Doom still work very well (for now), and are perfectly viable. I understand that dualpact builds don't take them, but perhaps that might b...
by RedGiant
Sat Mar 23, 2024 2:50 am
Forum: Feedback
Topic: Spellswords: is this balance?
Replies: 27
Views: 1444

Re: Spellswords: is this balance?

So one build. BEcause any other non-casting builds probably will lose to fungus. Srsly bro, this is your like 15th post on plantshape. Sorrow wasn't being ironic. For a guy who makes 50+ AB and 60+ AC builds before shenanigans, if you don't know how to deal with a critable fire AND bludgeon vulnera...
by RedGiant
Sat Mar 23, 2024 1:11 am
Forum: Closed Bug Reports
Topic: Successive Monk Relevels
Replies: 2
Views: 107

Re: Successive Monk Relevels

Think you are right. This was rollback related. This is closed. Thanks!

by RedGiant
Sat Mar 23, 2024 1:05 am
Forum: Feedback
Topic: Feylocks No Longer Have A Damage Spell
Replies: 58
Views: 2634

Re: Feylocks No Longer Have A Damage Spell

It's just my guess here - Chain Lightning, Fireball etc was spared perhaps because it's able to be saved against reflex for half damage or nothing if they have evasion? I think you are right on this intuition. Anything that has a reflex save for half on Arelith is borderline useless in the high sav...
by RedGiant
Fri Mar 22, 2024 4:19 am
Forum: Feedback
Topic: Feylocks No Longer Have A Damage Spell
Replies: 58
Views: 2634

Re: Feylocks No Longer Have A Damage Spell

I find it funny how spell-lock got nerfed, and yet blaster remains completely untouched. Which is arguably stronger for pve and absolutely stronger for pvp. Agree++ I think caster-based warlocks suffer the most from this. Arguably, they may have been an unintended archetype compared to melee, blast...