Search found 1599 matches
- Sat Jan 08, 2022 4:03 pm
- Forum: Bug Forum
- Topic: Lowerdark Traps
- Replies: 1
- Views: 364
Lowerdark Traps
Lowerdark Traps Crystals also have 0 DC. Experienced it a few days ago when I ended up in there.
- Sat Jan 08, 2022 3:59 pm
- Forum: The Slanty Shanty
- Topic: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
- Replies: 225
- Views: 28287
Re: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
I think this is a really important piece of text that should be highlighted way clearer. I've seen the rising attitude a lot that all bad things that happen to a character have to require some form of "Consent" behind them - Which is ridiculous. The reason why I brought consent up in the first plac...
- Sat Jan 08, 2022 3:23 pm
- Forum: Questions & Answers
- Topic: Clarification on writ lvl restrictions
- Replies: 2
- Views: 495
Re: Clarification on writ lvl restrictions
Having a bit of trouble sorting through the updates that impacted this, as there were a few that went back and forth. Say I am lvl 30 and I have an apprentice. I want to help them with writs. At what point will I be able to help them without negating their completion? When they are lvl 10? 20? Some...
- Sat Jan 08, 2022 3:09 pm
- Forum: Feedback
- Topic: Winter Balance Adjustment
- Replies: 111
- Views: 12172
Re: Winter Balance Adjustment
Archons now have bettter offense and worse defense. AB went up but damage immunity went down My char is slaad user. Update post implies that they lost half of their offense and some defense too. I'll see details later today while playing, but looks like it will be another royal pain out of nowhere ...
- Sat Jan 08, 2022 3:02 pm
- Forum: Feedback
- Topic: spell component system
- Replies: 47
- Views: 4229
Re: spell component system
Brings a mental image of a mage that is snorting up their powdered spell components to cast. (is that still T-rated?)Edens_Fall wrote: ↑Sat Jan 08, 2022 2:42 pmAs a good chunk of my income comes from selling "spell powder" I will say I'm a big fan of the system!
#profit
- Sat Jan 08, 2022 3:01 pm
- Forum: Bug Forum
- Topic: Canticle of the Damned
- Replies: 0
- Views: 334
Canticle of the Damned
The book is an interesting read, but the description text is abruptly cut at the chapter "Lie of Love". Looks like someone copy-pasted it and it didn't fit into it.
- Sat Jan 08, 2022 2:16 pm
- Forum: Feedback
- Topic: Winter Balance Adjustment
- Replies: 111
- Views: 12172
Re: Winter Balance Adjustment
+ Ranged Characters with ranged weapons equipped will have their movement speed slowed by 75% for 1.5s upon issuing an order to attack a target. Mounted characters with ranged weapon and Mounted Archery feat will not be subjected to this movement speed penalty. If a character stands still and conti...
- Sat Jan 08, 2022 2:02 pm
- Forum: Feedback
- Topic: spell component system
- Replies: 47
- Views: 4229
- Sat Jan 08, 2022 5:15 am
- Forum: Feedback
- Topic: Subdual mode is mostly a waste of time
- Replies: 36
- Views: 3460
Re: Subdual mode is mostly a waste of time
That the winning player can offer you a chance to not suffer death penalties without breaking character You're not seeing the other side of coin. "The winning player can offer you a chance to remain in extremely hostile unpleasant situation longer after you've already been beaten up, and with debuf...
- Sat Jan 08, 2022 5:05 am
- Forum: Feedback
- Topic: Spellswords
- Replies: 40
- Views: 4300
Re: Spellswords
To be honest, I looked at the page with announcements, and the first thing that came to my mind was.... can't I just play a plain old boring eldritch knight? https://nwn2.fandom.com/wiki/Eldritch_Knight Although in nwn2 this class also could benefit from Practiced Spellcaster feat. I see that a lot ...
- Sat Jan 08, 2022 5:02 am
- Forum: The Slanty Shanty
- Topic: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
- Replies: 225
- Views: 28287
Re: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
I'd be down for it to be a toggle option.. I generally always turn on subdual when I think about it myself, and I kinda dislike I have to remember to toggle it all the time. Yes, menu toggle that persists, like auto-looting options, could work. I'm just really not fond of earlier idea "what if peop...
Re: Paintings
Can't dyes sold by npcs be used in the recipe? Because there were dyes sold by npcs.
- Sat Jan 08, 2022 3:18 am
- Forum: The Slanty Shanty
- Topic: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
- Replies: 225
- Views: 28287
Re: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
I have to ask: why? Because there are evil characters and because there are monster characters. And because non-evil forces dislike them both. It is not a "server culture" issue it is part of the setting. A fight can be avoided by a thousand ways, but if it breaks out, it is likely going to be to k...
- Fri Jan 07, 2022 9:41 pm
- Forum: Feedback
- Topic: Subdual mode is mostly a waste of time
- Replies: 36
- Views: 3460
Re: Subdual mode is mostly a waste of time
True but in real life when you're dead you're kinda... dead. And whilst we don't want to implement any sort of permadeath system, we do kinda want people to treat death with some sort of seriousness- especially in PvP. In my opinion there should also be weight for decision to save someone's life, a...
- Fri Jan 07, 2022 8:57 pm
- Forum: Feedback
- Topic: Subdual mode is mostly a waste of time
- Replies: 36
- Views: 3460
Re: Subdual mode is mostly a waste of time
So if we add some yellow text that appears on subdual saying something akin to 'To die rather than be subdued, and pass on to the fugue, please type -giveup' That would be a better design than the curernt one. Before subdue, guards and the like had to deal with shrieks of 'police brutality! ur a ba...
- Fri Jan 07, 2022 8:14 pm
- Forum: Feedback
- Topic: Subdual mode is mostly a waste of time
- Replies: 36
- Views: 3460
Re: Subdual mode is mostly a waste of time
I don't get people's perceptions. You have to opt in and consent to being subdued Not quite. You don't have a choice regarding being subdued or not. You have an option to suicide with -giveup, and then you have to be aware of such command existing, or that it works only while you're down. There is ...
- Fri Jan 07, 2022 7:48 pm
- Forum: The Slanty Shanty
- Topic: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
- Replies: 225
- Views: 28287
- Fri Jan 07, 2022 5:29 pm
- Forum: The Slanty Shanty
- Topic: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
- Replies: 225
- Views: 28287
Re: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
I don’t really get why there’s ‘no point’ if the victim escapes with a lens. Because the idea of subdual is to have continuation. Since people escape at the first opportunity no continuation is going to happen. Why do you have to put them in the fugue exactly? Not everybody is playing good. Reducin...
- Fri Jan 07, 2022 5:21 pm
- Forum: Feedback
- Topic: Cloaker Spiral and Cloaker Embassy writ (spoilers)
- Replies: 0
- Views: 326
Cloaker Spiral and Cloaker Embassy writ (spoilers)
I think there's something seriously wrong with both of those writs. Cloaker spiral is ridiculously hard to get into. But once you get in and finish it all, you go to embassy, and it is just a single room with a few enemies. And that's the whole writ. The experience left me scratching my head. Feels ...
- Fri Jan 07, 2022 4:55 pm
- Forum: The Slanty Shanty
- Topic: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
- Replies: 225
- Views: 28287
Re: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
Feels like there’s a lot of poor expectations of what players ‘might’ do. Sure, sometimes people behave questionably or badly ooc, but if we are going to play with that assumption all the time.. it seems pretty damned. Well, if someone wants -subdual to be default, they have poor expectations and h...
- Fri Jan 07, 2022 3:20 pm
- Forum: Feedback
- Topic: Subdual mode is mostly a waste of time
- Replies: 36
- Views: 3460
Re: Subdual mode is mostly a waste of time
I really wish -subdual was the defacto in pvp. I honestly don't want this to happen. Feels like forcing specific decision onto character to me. Not everybody plays good and not every character is forgiving one or has questions to ask. Additionally -giveup command is a fiarly obscure one, and fight ...
- Fri Jan 07, 2022 12:47 pm
- Forum: The Slanty Shanty
- Topic: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
- Replies: 225
- Views: 28287
Re: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
I mean.. can't you just "Give up" When subdued and just die? That's another hidden command not every player is aware of though. I've been here for a few years and I forgot that thing exists, like -unrelent. And yes you can trap people. Pin them down with a spell once they stand up, and they're stuc...
- Fri Jan 07, 2022 12:00 pm
- Forum: The Slanty Shanty
- Topic: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
- Replies: 225
- Views: 28287
Re: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
The reason people would have to turn it off is not because they can't be trusted, or because everyone that wouldn't use subdual is a self-absorbed kill-basher. It's relating to the heat of the moment, the stress and tension leading up to pvp, and how it very often clouds people's minds. You're abso...
- Fri Jan 07, 2022 2:57 am
- Forum: The Slanty Shanty
- Topic: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
- Replies: 225
- Views: 28287
Re: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
I'm all in favor of making sub-dual the default mode. Arelith being an RP server and not an action pvp one, it simply makes perfect sense to have sub-dual be the default mode. It makes it perfect sense not to have it as default because Arelith is a RP server. Because upsetting wrong people in a RP ...
- Fri Jan 07, 2022 2:24 am
- Forum: The Slanty Shanty
- Topic: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
- Replies: 225
- Views: 28287
Re: Hostile Interactions, Mass PvP, Transition Abuse and Bad Blood
I'm all in favor of making sub-dual the default mode. Arelith being an RP server and not an action pvp one, it simply makes perfect sense to have sub-dual be the default mode. It makes it perfect sense not to have it as default because Arelith is a RP server. Because upsetting wrong people in a RP ...