Search found 3863 matches

by Irongron
Sat May 25, 2024 7:11 pm
Forum: Feedback
Topic: 10 weeks have passed,thoughts?
Replies: 74
Views: 2579

Re: 10 weeks have passed,thoughts?

When too powerful they make the summoner, and whatever spells they used entirely superfluous. The actual gameplay becomes using the associate tool to coast along behind your creature, picking up the treasure it leaves behind. I have seen this time and time again in the DM client, and it's maddening...
by Irongron
Sat May 25, 2024 4:48 pm
Forum: Feedback
Topic: 10 weeks have passed,thoughts?
Replies: 74
Views: 2579

Re: 10 weeks have passed,thoughts?

It can be hard to explain my view on these main arcane casters, and why I've been so focused on summons and their use, but I'll give it a try, for sure, as there have been great posts here. I'll try to give it some structure in easily divided sections - not least so those that want to angrily take i...
by Irongron
Fri May 24, 2024 11:49 am
Forum: Feedback
Topic: 10 weeks have passed,thoughts?
Replies: 74
Views: 2579

Re: 10 weeks have passed,thoughts?

In addition to more adaptable and robust structure for the Summon Creature line spells which a developer is currently wotking on, I have spoken about a separate idea purely for wizards and sorcerers, as I think the posters here have made a very strong argument as to why these 'squishy' casters are s...
by Irongron
Wed May 22, 2024 5:13 am
Forum: Feedback
Topic: 10 weeks have passed,thoughts?
Replies: 74
Views: 2579

Re: 10 weeks have passed,thoughts?

My personal intention is/was for each summon tier to scale with caster levels, so (for example) Summon VII would remain viable into epics, and even Summon I-IV would have some utility (and as such not be wasted spells in ranger spellbook). I would also like a different creature in the mix (too many ...
by Irongron
Fri May 03, 2024 4:51 pm
Forum: Feedback
Topic: Adventure XP - pool size
Replies: 36
Views: 1291

Adventure XP - pool size

Normally we can run DB queries for this kind of information, but given how this is stored it proves tricky. Therefore I have 2 questions that will help us with future development. First is more crucial for our data. If you have a character between level 11 and 29 how large is your pool. Please state...
by Irongron
Thu May 02, 2024 8:02 pm
Forum: Feedback
Topic: Mechanics, FOIG, and Lanterns
Replies: 90
Views: 3153

Re: Mechanics, FOIG, and Lanterns

I actually rather agree with boons being misjudged, and it's on me. At the time I thought it was a great idea - a reason to explore and visit (and revisit) 'special' places that went beyond simple XP & gold. I imagined it as part of a larger system, and while I and Action Replay, for a time embraced...
by Irongron
Mon Apr 29, 2024 8:02 pm
Forum: Feedback
Topic: Why is PvE so easy?
Replies: 41
Views: 2971

Re: Why is PvE so easy?

Over the last year I"ve started characters in Sencliff, Andunor, Skal, Brogendenstein, and Cordor in some cases this was the first time I properly playrested my work on each. Very broadly, and speaking from the new character perspective, Arelith's PvE is definitely not too easy, and the lowest level...
by Irongron
Sun Apr 28, 2024 12:39 pm
Forum: The Slanty Shanty
Topic: Animate dead, create undead
Replies: 17
Views: 967

Re: Animate dead, create undead

I'll always be a bit perplexed by how much hand wringing there is over the morality of summoning undead, in a game where people wade up to their armpits in the blood of ten thousand victims. Sure, I get the 'but they attacked first!' defence, but then it would be a lie to pretend that the adventurer...
by Irongron
Sat Apr 27, 2024 1:02 pm
Forum: Bug Forum
Topic: Hard Crashing when entering a house
Replies: 1
Views: 388

Re: Hard Crashing when entering a house

Can you specify wherther you are playing on console or PC (and what the exact name of the area is?)

by Irongron
Fri Apr 26, 2024 3:38 am
Forum: Feedback
Topic: Why is PvE so easy?
Replies: 41
Views: 2971

Re: Why is PvE so easy?

The fact that we can see instances where relevel has been used hundreds of times on a single character I think shows pretty clearly how it is often used, and I'm sure if we dug a little deeper we would see just how widespread it is. As for the rules? It reslly depends on just how one clarifies 'corr...
by Irongron
Thu Apr 25, 2024 9:59 pm
Forum: Feedback
Topic: Why is PvE so easy?
Replies: 41
Views: 2971

Re: Why is PvE so easy?

I also find the free relevels (which was never intended as a permanent feature) can make PvE easy. Much as I know I shouldn't I sometimes find myself building to be most effective at my current level, then relevel to a more desired build, for that level, later on. 12 Just popping in to more heavily...
by Irongron
Thu Apr 25, 2024 11:19 am
Forum: Feedback
Topic: Quarter timers
Replies: 35
Views: 1970

Re: Quarter timers

I’m really not sure why you've decided to post so aggressively about this but please do try to act with some tact and consideration when you post on this forum. Ignoring all negative implication you’re trying to post with, these reasons are quite mundane. Developer reads something on forums/discord...
by Irongron
Thu Apr 25, 2024 8:12 am
Forum: Feedback
Topic: Why is PvE so easy?
Replies: 41
Views: 2971

Re: Why is PvE so easy?

I also find the free relevels (which was never intended as a permanent feature) can make PvE easy. Much as I know I shouldn't I sometimes find myself building to be most effective at my current level, then relevel to a more desired build, for that level, later on. A lot of builds will go through a w...
by Irongron
Mon Apr 22, 2024 3:11 pm
Forum: Closed Bug Reports
Topic: Loot Matrix weapons defaulting to Level 2 for usage
Replies: 4
Views: 289

Re: Loot Matrix weapons defaulting to Level 2 for usage

Probably because matrix weapons are generally bad, and by the time anybody can use them they are already making their own epic/masterwork gear, so even if all the devs wanted to add some new cool weapons to the matrix for the adventurers to find realistically they would 100% of the cases be vendor ...
by Irongron
Sun Apr 21, 2024 1:41 pm
Forum: Bug Forum
Topic: Game crashes in the Troglodyte Queen's boss room.
Replies: 2
Views: 206

Re: Game crashes in the Troglodyte Queen's boss room.

Can you specify what you play on (pc, switch etc)? If this problem persists between resets we should be able to relocate your character, if so (the problem continues after next reset) let us know via a PM to Active Admins In the meantime you can try adjusting graphic settings, or sending a ctash rep...
by Irongron
Sun Apr 21, 2024 1:56 am
Forum: IC Stories
Topic: Cordor Press - Vignette Sabel Articles
Replies: 2
Views: 304

Re: Cordor Press - Vignette Sabel Articles

This is great to see. Well done.

by Irongron
Thu Apr 18, 2024 8:23 pm
Forum: Announcements
Topic: Arelith Updates!
Replies: 1468
Views: 2412700

Re: Arelith Updates!

From Myself Skaljard Skaljard Chapel Work has now been completed with help from players. The location now provides full temple services, shops, and henchmen. Tower of the Unsealed In addition to a visual upgrade this has been updated to provide an extra quarter, and easy travel to and forth for deep...
by Irongron
Tue Apr 16, 2024 7:24 pm
Forum: Announcements
Topic: On PC Guards, Barracks, & Recruitment
Replies: 0
Views: 2134

On PC Guards, Barracks, & Recruitment

This is a 3 month (ish) warning of an incoming change. In most of the starter settlements (excluding Andunor, Skaljard and Sencliff) there are buildings intended as military/guard structures, with themed NPCs, resources, and such like. These are the: Cordor Guard Headquarters Brogendenstein Barracks...
by Irongron
Mon Apr 15, 2024 9:03 pm
Forum: Closed Bug Reports
Topic: Gnoll NPC blocks the new AT
Replies: 3
Views: 258

Re: Gnoll NPC blocks the new AT

Fixed for the next reset.

by Irongron
Sun Apr 14, 2024 6:30 pm
Forum: Announcements
Topic: Arelith Updates!
Replies: 1468
Views: 2412700

Re: Arelith Updates!

From Irongron & Twohand Andunor & The Underdark Changes The Sharps Update: A number of buildings added, alongside a visual overhaul The Sharps Theatre (A rework of the Nomad theatre system which should have the same functionality. One side is a bard only guild, the other can rented akin to a tempora...
by Irongron
Thu Apr 11, 2024 6:18 pm
Forum: Feedback
Topic: Wiz & Sorc Adjustments
Replies: 34
Views: 2520

Re: Wiz & Sorc Adjustments

We are inching in the right direction, but yes, a few extra caster levels against dispel doesn't stop mister Great Axe from chopping me in half with one lucky crit. But as was said, I'd also much rather see incremental changes over taking it too far and having to back peddle. With this (wizard) cha...
by Irongron
Thu Apr 04, 2024 7:04 pm
Forum: Feedback
Topic: The Arcane Tower
Replies: 41
Views: 1737

Re: The Arcane Tower

So - full disclosure - The Arcane Tower has never interested me. I've never worked on the areas, and each time it has been updated it's been by volunteer area devs, none of which I think are still on the team. I do (strongly) feel that warlocks should be excluded from a place focused on studying the...
by Irongron
Mon Apr 01, 2024 9:32 pm
Forum: Announcements
Topic: Arelith Updates!
Replies: 1468
Views: 2412700

Re: Arelith Updates!

From Amnesy This reset: Bugfixes Invoker Feat Spells: being able to be cast when polymorphed, not taking spell components, not respecting spell mantles. Hemomancer Feat Spells being weakened for Shadow Magic users. Blade Barrier not affecting entering creatures. Glyph of warding not being added to W...
by Irongron
Mon Apr 01, 2024 8:57 pm
Forum: Announcements
Topic: Arelith Updates!
Replies: 1468
Views: 2412700

Re: Arelith Updates!

Skaljard Dun Erin

From myself:

  • 6 new writs added to Skal, to complete the large update there. Details of that now found on our News Feed

  • Work upon rebuilding and refurbishing the chapel continues

by Irongron
Mon Apr 01, 2024 12:42 am
Forum: Announcements
Topic: Arelith Updates!
Replies: 1468
Views: 2412700

Re: Arelith Updates!

Guldorand Freeport A portal outside the wilderness gate. A new exterior seating area A new guldhouse, with player run exterior bar attached A fishing merchant with fishing spots Note: Due to the presence of an exterior bar the entire of Freeport (exterior) is now considered a 'tavern' for purposes o...