Search found 3863 matches
- Sat May 25, 2024 7:11 pm
- Forum: Feedback
- Topic: 10 weeks have passed,thoughts?
- Replies: 74
- Views: 2579
Re: 10 weeks have passed,thoughts?
When too powerful they make the summoner, and whatever spells they used entirely superfluous. The actual gameplay becomes using the associate tool to coast along behind your creature, picking up the treasure it leaves behind. I have seen this time and time again in the DM client, and it's maddening...
- Sat May 25, 2024 4:48 pm
- Forum: Feedback
- Topic: 10 weeks have passed,thoughts?
- Replies: 74
- Views: 2579
Re: 10 weeks have passed,thoughts?
It can be hard to explain my view on these main arcane casters, and why I've been so focused on summons and their use, but I'll give it a try, for sure, as there have been great posts here. I'll try to give it some structure in easily divided sections - not least so those that want to angrily take i...
- Fri May 24, 2024 11:49 am
- Forum: Feedback
- Topic: 10 weeks have passed,thoughts?
- Replies: 74
- Views: 2579
Re: 10 weeks have passed,thoughts?
In addition to more adaptable and robust structure for the Summon Creature line spells which a developer is currently wotking on, I have spoken about a separate idea purely for wizards and sorcerers, as I think the posters here have made a very strong argument as to why these 'squishy' casters are s...
- Wed May 22, 2024 5:13 am
- Forum: Feedback
- Topic: 10 weeks have passed,thoughts?
- Replies: 74
- Views: 2579
Re: 10 weeks have passed,thoughts?
My personal intention is/was for each summon tier to scale with caster levels, so (for example) Summon VII would remain viable into epics, and even Summon I-IV would have some utility (and as such not be wasted spells in ranger spellbook). I would also like a different creature in the mix (too many ...
- Fri May 03, 2024 4:51 pm
- Forum: Feedback
- Topic: Adventure XP - pool size
- Replies: 36
- Views: 1291
Adventure XP - pool size
Normally we can run DB queries for this kind of information, but given how this is stored it proves tricky. Therefore I have 2 questions that will help us with future development. First is more crucial for our data. If you have a character between level 11 and 29 how large is your pool. Please state...
- Thu May 02, 2024 8:02 pm
- Forum: Feedback
- Topic: Mechanics, FOIG, and Lanterns
- Replies: 90
- Views: 3153
Re: Mechanics, FOIG, and Lanterns
I actually rather agree with boons being misjudged, and it's on me. At the time I thought it was a great idea - a reason to explore and visit (and revisit) 'special' places that went beyond simple XP & gold. I imagined it as part of a larger system, and while I and Action Replay, for a time embraced...
- Mon Apr 29, 2024 8:02 pm
- Forum: Feedback
- Topic: Why is PvE so easy?
- Replies: 41
- Views: 2971
Re: Why is PvE so easy?
Over the last year I"ve started characters in Sencliff, Andunor, Skal, Brogendenstein, and Cordor in some cases this was the first time I properly playrested my work on each. Very broadly, and speaking from the new character perspective, Arelith's PvE is definitely not too easy, and the lowest level...
- Sun Apr 28, 2024 12:39 pm
- Forum: The Slanty Shanty
- Topic: Animate dead, create undead
- Replies: 17
- Views: 967
Re: Animate dead, create undead
I'll always be a bit perplexed by how much hand wringing there is over the morality of summoning undead, in a game where people wade up to their armpits in the blood of ten thousand victims. Sure, I get the 'but they attacked first!' defence, but then it would be a lie to pretend that the adventurer...
- Sat Apr 27, 2024 1:02 pm
- Forum: Bug Forum
- Topic: Hard Crashing when entering a house
- Replies: 1
- Views: 388
Re: Hard Crashing when entering a house
Can you specify wherther you are playing on console or PC (and what the exact name of the area is?)
- Fri Apr 26, 2024 3:38 am
- Forum: Feedback
- Topic: Why is PvE so easy?
- Replies: 41
- Views: 2971
Re: Why is PvE so easy?
The fact that we can see instances where relevel has been used hundreds of times on a single character I think shows pretty clearly how it is often used, and I'm sure if we dug a little deeper we would see just how widespread it is. As for the rules? It reslly depends on just how one clarifies 'corr...
- Thu Apr 25, 2024 9:59 pm
- Forum: Feedback
- Topic: Why is PvE so easy?
- Replies: 41
- Views: 2971
Re: Why is PvE so easy?
I also find the free relevels (which was never intended as a permanent feature) can make PvE easy. Much as I know I shouldn't I sometimes find myself building to be most effective at my current level, then relevel to a more desired build, for that level, later on. 12 Just popping in to more heavily...
- Thu Apr 25, 2024 11:19 am
- Forum: Feedback
- Topic: Quarter timers
- Replies: 35
- Views: 1970
Re: Quarter timers
I’m really not sure why you've decided to post so aggressively about this but please do try to act with some tact and consideration when you post on this forum. Ignoring all negative implication you’re trying to post with, these reasons are quite mundane. Developer reads something on forums/discord...
- Thu Apr 25, 2024 8:12 am
- Forum: Feedback
- Topic: Why is PvE so easy?
- Replies: 41
- Views: 2971
Re: Why is PvE so easy?
I also find the free relevels (which was never intended as a permanent feature) can make PvE easy. Much as I know I shouldn't I sometimes find myself building to be most effective at my current level, then relevel to a more desired build, for that level, later on. A lot of builds will go through a w...
- Mon Apr 22, 2024 3:11 pm
- Forum: Closed Bug Reports
- Topic: Loot Matrix weapons defaulting to Level 2 for usage
- Replies: 4
- Views: 289
Re: Loot Matrix weapons defaulting to Level 2 for usage
Probably because matrix weapons are generally bad, and by the time anybody can use them they are already making their own epic/masterwork gear, so even if all the devs wanted to add some new cool weapons to the matrix for the adventurers to find realistically they would 100% of the cases be vendor ...
- Sun Apr 21, 2024 1:41 pm
- Forum: Bug Forum
- Topic: Game crashes in the Troglodyte Queen's boss room.
- Replies: 2
- Views: 206
Re: Game crashes in the Troglodyte Queen's boss room.
Can you specify what you play on (pc, switch etc)? If this problem persists between resets we should be able to relocate your character, if so (the problem continues after next reset) let us know via a PM to Active Admins In the meantime you can try adjusting graphic settings, or sending a ctash rep...
- Sun Apr 21, 2024 1:56 am
- Forum: IC Stories
- Topic: Cordor Press - Vignette Sabel Articles
- Replies: 2
- Views: 304
Re: Cordor Press - Vignette Sabel Articles
This is great to see. Well done.
- Thu Apr 18, 2024 8:23 pm
- Forum: Announcements
- Topic: Arelith Updates!
- Replies: 1468
- Views: 2412700
Re: Arelith Updates!
From Myself Skaljard Skaljard Chapel Work has now been completed with help from players. The location now provides full temple services, shops, and henchmen. Tower of the Unsealed In addition to a visual upgrade this has been updated to provide an extra quarter, and easy travel to and forth for deep...
- Tue Apr 16, 2024 7:24 pm
- Forum: Announcements
- Topic: On PC Guards, Barracks, & Recruitment
- Replies: 0
- Views: 2134
On PC Guards, Barracks, & Recruitment
This is a 3 month (ish) warning of an incoming change. In most of the starter settlements (excluding Andunor, Skaljard and Sencliff) there are buildings intended as military/guard structures, with themed NPCs, resources, and such like. These are the: Cordor Guard Headquarters Brogendenstein Barracks...
- Mon Apr 15, 2024 9:03 pm
- Forum: Closed Bug Reports
- Topic: Gnoll NPC blocks the new AT
- Replies: 3
- Views: 258
Re: Gnoll NPC blocks the new AT
Fixed for the next reset.
- Sun Apr 14, 2024 6:30 pm
- Forum: Announcements
- Topic: Arelith Updates!
- Replies: 1468
- Views: 2412700
Re: Arelith Updates!
From Irongron & Twohand Andunor & The Underdark Changes The Sharps Update: A number of buildings added, alongside a visual overhaul The Sharps Theatre (A rework of the Nomad theatre system which should have the same functionality. One side is a bard only guild, the other can rented akin to a tempora...
- Thu Apr 11, 2024 6:18 pm
- Forum: Feedback
- Topic: Wiz & Sorc Adjustments
- Replies: 34
- Views: 2520
Re: Wiz & Sorc Adjustments
We are inching in the right direction, but yes, a few extra caster levels against dispel doesn't stop mister Great Axe from chopping me in half with one lucky crit. But as was said, I'd also much rather see incremental changes over taking it too far and having to back peddle. With this (wizard) cha...
- Thu Apr 04, 2024 7:04 pm
- Forum: Feedback
- Topic: The Arcane Tower
- Replies: 41
- Views: 1737
Re: The Arcane Tower
So - full disclosure - The Arcane Tower has never interested me. I've never worked on the areas, and each time it has been updated it's been by volunteer area devs, none of which I think are still on the team. I do (strongly) feel that warlocks should be excluded from a place focused on studying the...
- Mon Apr 01, 2024 9:32 pm
- Forum: Announcements
- Topic: Arelith Updates!
- Replies: 1468
- Views: 2412700
Re: Arelith Updates!
From Amnesy This reset: Bugfixes Invoker Feat Spells: being able to be cast when polymorphed, not taking spell components, not respecting spell mantles. Hemomancer Feat Spells being weakened for Shadow Magic users. Blade Barrier not affecting entering creatures. Glyph of warding not being added to W...
- Mon Apr 01, 2024 8:57 pm
- Forum: Announcements
- Topic: Arelith Updates!
- Replies: 1468
- Views: 2412700
Re: Arelith Updates!
Skaljard Dun Erin
From myself:
6 new writs added to Skal, to complete the large update there. Details of that now found on our News Feed
Work upon rebuilding and refurbishing the chapel continues
- Mon Apr 01, 2024 12:42 am
- Forum: Announcements
- Topic: Arelith Updates!
- Replies: 1468
- Views: 2412700
Re: Arelith Updates!
Guldorand Freeport A portal outside the wilderness gate. A new exterior seating area A new guldhouse, with player run exterior bar attached A fishing merchant with fishing spots Note: Due to the presence of an exterior bar the entire of Freeport (exterior) is now considered a 'tavern' for purposes o...