Having the same issue on Anemoi. So far investigation shows that their perception event just isn't firing. DM possession suggests that it's possible the creatures literally can't see other creatures (not just PCs), as if they had no perception range.
I suspect a Beamdog bug.
Search found 1917 matches
- Wed May 06, 2020 5:24 am
- Forum: Closed Bug Reports
- Topic: Monster AI Behaving Strangely
- Replies: 10
- Views: 1836
- Wed Aug 28, 2019 1:00 am
- Forum: Closed Bug Reports
- Topic: Writs reset in 35 years
- Replies: 5
- Views: 1441
Re: Writs reset in 35 years
Given his work on -disguise he also needs the Trickery and Deceit aspect...
- Wed Aug 28, 2019 12:56 am
- Forum: Closed Bug Reports
- Topic: Anemoi Fall of Man
- Replies: 2
- Views: 747
Re: Anemoi Fall of Man
For future reference, please report Anemoi issues on the Anemoi discord. Thanks and happy gaming.
- Mon Feb 18, 2019 2:07 am
- Forum: Feedback
- Topic: Immense Lag
- Replies: 76
- Views: 14730
Re: Immense Lag
As an IT professional who works daily with hardware and OS along side networking people it is hard to believe, considering the length of time this issue has persisted (for weeks now), that anything is being done to correct this issue. I realize this is not a professional outfit and once again, seri...
- Mon Feb 18, 2019 1:46 am
- Forum: Kudos
- Topic: To the Lag-Busters
- Replies: 42
- Views: 7570
Re: To the Lag-Busters
You're welcome, as always. I don't have time to run the show any more, but I'm always happy to help out when things are going boom.
- Thu Nov 22, 2018 11:06 am
- Forum: Rejected Suggestions
- Topic: i know this will have to be part of a hak to implement so ..
- Replies: 2
- Views: 1166
Re: i know this will have to be part of a hak to implement so ..
That's actually entirely possible with scripting (and minor 2da edits for the shapes that don't already have weapons). The logic is a little complicated as there are three different creature weapon slots, but nothing we couldn't have done 10 years ago had we chosen.
- Tue Nov 20, 2018 12:20 am
- Forum: Feedback
- Topic: PG-13 Rule
- Replies: 60
- Views: 12625
Re: PG-13 Rule
The simplest guidance here is usually the best.
Imagine the people you are playing with are, behind the screen, 13 year old kids. Don't type anything you wouldn't want their parents to read over their shoulder.
I find that a very effective way of calibrating what I put explicitly into RP.
Imagine the people you are playing with are, behind the screen, 13 year old kids. Don't type anything you wouldn't want their parents to read over their shoulder.
I find that a very effective way of calibrating what I put explicitly into RP.
- Sun Nov 11, 2018 4:33 am
- Forum: The Slanty Shanty
- Topic: Hacks!
- Replies: 36
- Views: 8793
Re: Hacks!
Steam isn't very reliable; I've been using it for Anemoi and need to still have a manual download option for the many people for whom steam doesn't work as simply as it should.
nwsync should fix this though, and make haks easy and viable. Fingers firmly crossed.
nwsync should fix this though, and make haks easy and viable. Fingers firmly crossed.
- Thu Nov 08, 2018 9:48 pm
- Forum: Rejected Suggestions
- Topic: Incentivize larger group play on Arelith in dungeons
- Replies: 1
- Views: 1183
Re: Incentivize larger group play on Arelith in dungeons
FWIW the choice of 4 as the optimal party size was deliberate and related to performance. Large parties have an exponentially larger impact on server performance, and parties over about 7 have been discouraged on most servers for most of NWN's life. We have an awesome server now, but I'm still not s...
- Wed Nov 07, 2018 7:40 am
- Forum: Closed Bug Reports
- Topic: Player Tool breaking summons?
- Replies: 9
- Views: 3219
Re: Player Tool breaking summons?
Use the player tool on the summoned creature again, and that will restore its default AI.
- Mon Nov 05, 2018 4:02 am
- Forum: Questions & Answers
- Topic: Why only 2 Henchmen?
- Replies: 3
- Views: 1424
Re: Why only 2 Henchmen?
For once, TRM's answer is not totally accurate! Frame this moment, everyone :) It is simple to configure on the module how many henchmen people can have. When I took over the limit was 1, I raised it to 2 when allowing necromancers to summon multiple undead. The catch is that the number of henchmen ...
- Sat Nov 03, 2018 10:29 pm
- Forum: Feedback
- Topic: 3 servers 3 day times
- Replies: 6
- Views: 2277
Re: 3 servers 3 day times
Maybe do the same with the weather also. Kinda weird when its sunny in Cordor, raining in Bendir, snowing in Myon, thunderstorm in Gulderond etc... The island is one small landmass, weather in one place should be similar to others. Arelith is not a continent and any weather system effecting one par...
- Sat Nov 03, 2018 10:25 pm
- Forum: Questions & Answers
- Topic: Straters: How do they work?
- Replies: 27
- Views: 6903
Re: Straters: How do they work?
Logic is as follows. - You put 1010 gold in. - System calculates 90% of 1010 (10% penalty), so you now have 909g of value. - System gives you 1 stater for every 100g of value - System reduces original gold amount by 111g x number of staters, and returns that as change. 1010-999 = 11g change. Total p...
- Thu Nov 01, 2018 7:02 am
- Forum: Questions & Answers
- Topic: Straters: How do they work?
- Replies: 27
- Views: 6903
Re: Straters: How do they work?
It was 20% when they were first introduced
Changing that would be a policy thing, so up to the current team. I can answer the "how does it work" type questions, but not speak to changes!
Changing that would be a policy thing, so up to the current team. I can answer the "how does it work" type questions, but not speak to changes!
- Thu Nov 01, 2018 4:35 am
- Forum: Questions & Answers
- Topic: Straters: How do they work?
- Replies: 27
- Views: 6903
Re: Straters: How do they work?
"Staters" (inspired by https://en.wikipedia.org/wiki/Stater).
And yes, there's a small conversion penalty - representing the convenience of not needing to use banks and the fact that changing money usually has a cost to it.
And yes, there's a small conversion penalty - representing the convenience of not needing to use banks and the fact that changing money usually has a cost to it.
- Thu Nov 01, 2018 4:34 am
- Forum: Rejected Suggestions
- Topic: PrC Shifter Tokens
- Replies: 1
- Views: 1048
Re: PrC Shifter Tokens
Historically, the main reason for RDD and Shifter being restricted is the same reason we don't let everyone have wings on their character... PCs are a very large part of the environment that other PCs play in. By keeping PrCs with odd visuals rare, we keep the feel of the server from becoming a mena...
- Thu Nov 01, 2018 4:30 am
- Forum: Closed Bug Reports
- Topic: Epic Mage Armor Duration, Palemaster
- Replies: 3
- Views: 1950
Re: Epic Mage Armor Duration, Palemaster
Still calls GetCasterLevel() not the Arelith overridden version AR_GetCasterLevel.
- Thu Nov 01, 2018 2:38 am
- Forum: Questions & Answers
- Topic: Documentation Request: Wands, Scrolls, Potions
- Replies: 1
- Views: 666
Re: Documentation Request: Wands, Scrolls, Potions
const int X2_CI_BREWPOTION_COSTMODIFIER = 50; const int X2_CI_SCRIBESCROLL_COSTMODIFIER = 25; const int X2_CI_CRAFTWAND_COSTMODIFIER = 200; const int X2_CI_CRAFTWONDROUS_COSTMODIFIER = 6000; CIGetCraftGPCost returns caster level from iprp_spells x spell innate level x cost modifier above. XP cost i...
- Sun Oct 28, 2018 6:38 am
- Forum: Closed Bug Reports
- Topic: PM and Spell Resistance
- Replies: 11
- Views: 3264
Re: PM and Spell Resistance
Last I checked, bonuses to spell level only affect duration/effect, and not SR checks, because SR checks are hardcoded. For warlocks, I wrote my own SR check to bypass this issue, but for other classes, CL bonuses won't help you overcome SR.
Unless someone has since figured out a way around this.
Unless someone has since figured out a way around this.
- Sun Oct 28, 2018 6:36 am
- Forum: Feedback
- Topic: The state of stealth
- Replies: 28
- Views: 6564
Re: The state of stealth
Significant changes to detection means have already been made, but it would appear that they weren't sufficient to appease everyone. They never, ever, will be. This is one of those subjects that will generate a few pages of discussion on the forums every 6-12 months regardless of what the game engi...
- Sat Oct 27, 2018 7:44 am
- Forum: Feedback
- Topic: The state of stealth
- Replies: 28
- Views: 6564
Re: The state of stealth
I see the point you're making but I think it side-steps the issue I'm raising. Thank you for the lecture in basic economics ;-) I was actually replying to the people further down the thread who were arguing that splashing in spot was pointless & hence you had a choice between maxing stealth and spo...
- Sat Oct 27, 2018 3:52 am
- Forum: Feedback
- Topic: The state of stealth
- Replies: 28
- Views: 6564
Re: The state of stealth
The problem with detect skills vs spot skills is that, outside of the stealther vs spotter contest, the utility of the skills is not even. Stealth skills are useful for travelling the module undetected. They form the core of some character archetypes and get used extensively while soloing. Detect sk...
- Sat Oct 20, 2018 9:20 am
- Forum: Questions & Answers
- Topic: Why are rugs no longer craftable?
- Replies: 22
- Views: 4678
Re: Why are rugs no longer craftable?
I'm sorry that you didn't get the mime joke . Arelith has hundreds of active players and a few thousand total. I'm always wary when I see people make grand sweeping generalisations along the lines of "a tiny sliver of people". How do you know? Really? When I was running the place it was sometimes ha...
- Sat Oct 20, 2018 6:59 am
- Forum: Announcements
- Topic: GDPR
- Replies: 0
- Views: 2893
GDPR
For those not aware of GDPR, it's a set of legislation introduced this year that relates to the storage of personal information about EU citizens. "Personal information" is very broad and includes not just things like your email address, but also your IP information. Formally, since Arelith has a da...
- Fri Oct 19, 2018 10:22 pm
- Forum: Feedback
- Topic: Critical Feedback...Discord, Bans and Feelings.
- Replies: 78
- Views: 21164
Re: Critical Feedback...Discord, Bans and Feelings.
Arelith started because, way back in the early days of NWN, Jjjerm and his friends were playing on someone else's world and were frustrated with it. They saw plenty of things that they thought should be different, and the server staff didn't agree with their vision. So they decided to build their ow...