Search found 3928 matches

by Lorkas
Sun Apr 08, 2018 6:25 pm
Forum: Questions & Answers
Topic: orog question
Replies: 7
Views: 527

Re: orog question

BegoneThoth wrote:
Sun Apr 08, 2018 5:45 pm
http://wiki.arelith.com/Category:Race#Orog

I dont see an alignment listed, what alignments are allowed mechanically? This should be appended to the wiki,
viewtopic.php?f=13&t=17067
by Lorkas
Fri Mar 30, 2018 4:49 am
Forum: Questions & Answers
Topic: Allowed or exploit? Attacking while unarmed to provoke AOO's
Replies: 17
Views: 951

Re: Allowed or exploit? Attacking while unarmed to provoke A

Hopefully one day the command to turn off AoOs will resolve this issue. There are more important things calling for the devs' time at the moment, of course.
by Lorkas
Mon Mar 26, 2018 6:41 pm
Forum: Feedback
Topic: Umber hulk in the stinger caves
Replies: 50
Views: 3722

Re: Umber hulk in the stinger caves

One Two Three Five wrote:That's not how blindsense works, dude. They didn't code sandworm senses into the game. It's pretty much just range-limited true sight.
Range limited but not LoS limited, unlike true seeing.
by Lorkas
Mon Mar 26, 2018 3:43 am
Forum: Questions & Answers
Topic: Regarding Migrating
Replies: 14
Views: 1342

Re: Regarding Migrating

So about my question...once the transfer is complete can I start playing with a player name other than my current one (that was created while I was still in high school)? I want to use my 1.69 characters but not my 1.69 player name. Answered here: http://forum.arelith.com/viewtopic.php?f=23&t=17344...
by Lorkas
Fri Mar 23, 2018 7:26 am
Forum: Questions & Answers
Topic: Normal and greater rewards for those outside of Andunor
Replies: 61
Views: 2837

Re: Normal and greater rewards for those outside of Andunor

Bhuka are good-aligned desert goblins. I could see a tribe of them based in the Sibayad desert. We'd just need a different model from the UD goblins, because bhuka are visually distinct from other goblin races. Lythari could perhaps be considered? Voadkyn could be placed in opposition to the ogres o...
by Lorkas
Fri Mar 23, 2018 7:14 am
Forum: Bug Forum
Topic: Becoming a werewolf
Replies: 17
Views: 1161

Re: Becoming a werewolf

Look at this from the other side: if the infection chance was high enough that you could be reasonably certain of infection after 4 RL hours of exposure to lycans, then we have people getting infected on average once every 4 trips to the FoD. Depending on how the infection rolls are done, it might e...
by Lorkas
Wed Mar 21, 2018 5:07 am
Forum: Questions & Answers
Topic: TS and blindness
Replies: 6
Views: 499

Re: TS and blindness

Dr_Hazard89 wrote:
Lorkas wrote:Use remove blindness or restoration.
Can only be used after the fact. True seeing could be up in anticipation of a WoF.
Use a spell mantle scroll.
by Lorkas
Tue Mar 20, 2018 5:34 am
Forum: Questions & Answers
Topic: TS and blindness
Replies: 6
Views: 499

Re: TS and blindness

Use remove blindness or restoration.
by Lorkas
Mon Mar 19, 2018 3:07 pm
Forum: Questions & Answers
Topic: TS and blindness
Replies: 6
Views: 499

Re: TS and blindness

TS only gives "immunity" to blindness for as long as TS is active, so if blinded, you'd be able to see for the duration of the TS effect and then be blind again as soon as it falls in a few rounds.
by Lorkas
Sun Mar 18, 2018 7:09 am
Forum: Feedback
Topic: Regeneration from iceberries.
Replies: 97
Views: 5381

Re: Regeneration from iceberries.

Probability of the barbarian getting at least one hit in a round should be 1-(0.95^8)=0.34 So 1 hit every three rounds. Also, it is possible for the druid to remove concealment based on improved invis without shifting out of they've acquired invisibility purge potions. There is little risk to the dr...
by Lorkas
Sat Mar 17, 2018 7:45 am
Forum: Questions & Answers
Topic: Interrogating the 3 Level Rule
Replies: 23
Views: 1428

Re: Interrogating the 3 Level Rule

Pushing the envelope here... what about keeping all the same, and pushing the level cap from 30 to 32. Main problem is that this is accessible at level 31. It would be a pretty big buff to full caster classes, who would suddenly have 50/+20 DR for 2 to 3 minutes depending on their number of caster ...
by Lorkas
Sat Mar 17, 2018 7:36 am
Forum: Feedback
Topic: Regeneration from iceberries.
Replies: 97
Views: 5381

Re: Regeneration from iceberries.

Well from your post it seems like druids are very susceptible to getting flat-footed. Which shouldn't be that hard to do, considering the true seeing nerf and that they lack see invisibility. Yes but invisibility purge items are available to anyone now. People without access to see invis would do w...
by Lorkas
Wed Mar 14, 2018 5:31 am
Forum: Feedback
Topic: a strong gust of wind
Replies: 9
Views: 839

Re: a strong gust of wind

We don't need to totally get rid of the windstorms, but we definitely need a script to ensure that there is at least one working transition on any map you wind up on. In fact, the storms are kind of necessary to prevent someone cheesing the system by constantly going back through the transition they...
by Lorkas
Tue Mar 13, 2018 7:22 pm
Forum: Bug Forum
Topic: A Compilation of Bugs for My Account
Replies: 3
Views: 239

Re: A Compilation of Bugs for My Account

#1 you need to handle on your end most likely. Try following the instructions here to change your client port.
by Lorkas
Tue Mar 13, 2018 1:12 pm
Forum: Questions & Answers
Topic: UMD guide for dummies
Replies: 4
Views: 317

Re: UMD guide for dummies

UMD doesn't use any dice at all on Arelith. If you have a certain UMD score, you can simply use the item, and if you don't, you can't.
by Lorkas
Mon Mar 12, 2018 8:59 am
Forum: Questions & Answers
Topic: 1.69 playernames
Replies: 4
Views: 411

Re: 1.69 playernames

Thanks for the clarification!
by Lorkas
Sun Mar 11, 2018 3:42 pm
Forum: Questions & Answers
Topic: 1.69 playernames
Replies: 4
Views: 411

1.69 playernames

I know that there's a way to tie our current playernames to our EE CD keys when we get them, but what about those who aren't making the shift now? I'm asking because my life circumstances now and for the foreseeable future don't allow enough playtime to justify me paying for the EE upgrade, but I'm ...
by Lorkas
Sat Mar 10, 2018 5:57 pm
Forum: The Slanty Shanty
Topic: The Secret Life of Gnomes - Revive the Gnomish RP!
Replies: 119
Views: 6246

Re: The Secret Life of Gnomes - Revive the Gnomish RP!

The first part of the answer is to remember that every PC is an exceptional individual among their own race, in many respects. The second part is to recognize that the character will be lame and boring if you don't find excuses for them to be forced into interacting with others. If you want to play ...
by Lorkas
Sat Mar 10, 2018 1:27 pm
Forum: Builds & Mechanics
Topic: On Kensai
Replies: 39
Views: 3868

Re: On Kensai

THE PEOPLE DEMAND A REBUILD TO UNTAKE KENSAI AND TO STOP HAVING THEIR POSTS REMOVED WORDLESSLY BY MODERATORS WHO SEEM SOLELY INTERESTED IN DELETING COMMENTS BY MEMBERS OF THE SERVER COMMUNITY THEY DISLIKE, EVEN IF THE POSTS ARE NOT INFLAMMATORY IN SOME 1984 TIER CENSORSHIP PROGRAM IN ORDER TO SUPRE...
by Lorkas
Fri Mar 09, 2018 7:53 pm
Forum: Questions & Answers
Topic: Wild elf -Track command
Replies: 6
Views: 673

Re: Wild elf -Track command

I doubt it. The only way I could see it happening is if somehow the script adds your ranger levels to your total wild elf level for the purposes of -track. That would just make you max out your effectiveness at a lower level though, not make you stronger in the end. I don't remember -track getting m...
by Lorkas
Fri Mar 09, 2018 7:22 pm
Forum: Questions & Answers
Topic: Wild elf -Track command
Replies: 6
Views: 673

Re: Wild elf -Track command

It's intentional and not based on any technical limitation.

When this was asked before, the developer response was that -track on those subraces is meant to be a small perk for nature-based subraces, and that reading PC tracks was too big a benefit to simply give out for free to some subraces.
by Lorkas
Thu Mar 08, 2018 1:37 pm
Forum: Bug Forum
Topic: Monsters Keep Crashing Game
Replies: 6
Views: 486

Re: Monsters Keep Crashing Game

It might be a corrupted file in your main install then. The opposite approach of figuring out which models those imps use and adding a mod version of the imp into your override folder might work. If not, you might need to do a fresh install.
by Lorkas
Thu Mar 08, 2018 4:31 am
Forum: Bug Forum
Topic: Monsters Keep Crashing Game
Replies: 6
Views: 486

Re: Monsters Keep Crashing Game

Yea, I'd suggest clearing out your override folder to see if that prevents the crash.
by Lorkas
Wed Mar 07, 2018 12:19 pm
Forum: Questions & Answers
Topic: Wiki: Wrong and Missing
Replies: 217
Views: 23141

Re: Wiki: Wrong and Missing

I really actually thought it was called forging in game. We can easily make a redirect page so that both go to the same article though.
by Lorkas
Tue Mar 06, 2018 5:34 pm
Forum: Suggestion Archive
Topic: Fishing and Panning
Replies: 3
Views: 417

Re: Fishing and Panning

Please get rid of whatever makes the camera spin. This is a setting you can change yourself. Go to nwnplayer.ini and find the line EnableDialogZoom=1 and change it to EnableDialogZoom=0 This stops the same spin appearing when you access crafting stations or other fixtures, as well as when talking t...