Search found 1862 matches
- Mon Aug 15, 2022 1:02 am
- Forum: Feedback
- Topic: Arcane Flux and its Consistency
- Replies: 5
- Views: 673
Re: Arcane Flux and its Consistency
It'd be nice if the infinite spells given by GSF had the same chance to trigger Arcane Flux for wizards/spellswords. Cantrips as-are kind of replace them entirely.
- Sat Jul 23, 2022 5:58 pm
- Forum: Feedback
- Topic: New Races Feedback
- Replies: 40
- Views: 3780
- Sat Jul 23, 2022 5:37 pm
- Forum: Feedback
- Topic: New Races Feedback
- Replies: 40
- Views: 3780
Re: New Races Feedback
My concern is that it isn't made clear what the fey'ri are. I hope that there is a prompt informing potential players that they are not "elven tieflings", they are a race of degenerate mutants created intentionally through demonic eugenics overseen by a house of fallen elves. The wiki does not have...
- Sat Jul 23, 2022 1:11 am
- Forum: Closed Bug Reports
- Topic: Deity removed, and cannot reselect any deity
- Replies: 5
- Views: 504
Deity removed, and cannot reselect any deity
Description of Bug Experienced: After today's update, my character lost his deity. He also is now no longer able to select any deity. He can attune, but selecting a deity does not appear as an option. Steps to reproduce the Bug: Open the rest menu, navigate to the deities submenu, and select one. E...
- Sun Jul 17, 2022 3:32 pm
- Forum: Feedback
- Topic: Monkey Grip
- Replies: 52
- Views: 3572
Re: Monkey Grip
Monkey Grip-esque effects are kind of missing the problem, to my mind. They don't actually make two-handing any better, they just mean sometimes your greatsword is just a big longsword. If two handed weapons are weak, then they should be buffed in their niche rather than made into one handed weapons...
- Sat Jul 09, 2022 6:40 pm
- Forum: Feedback
- Topic: Arcane Flux for Sorcerer
- Replies: 33
- Views: 2897
Re: Arcane Flux for Sorcerer
A wizard? Say you max tumble and parry to get 12 ac, 10 from improved expertise, 10 base, and 2 gear, 2amour skin, 10 dex (start 18 dex)... 46 ac already and where does the other 14 come from (Look at my old 23 ac wizard and cry hard) A majority wizard build (Ie, anything with more than 20 levels) ...
- Sat Jul 09, 2022 6:18 pm
- Forum: Feedback
- Topic: Arcane Flux for Sorcerer
- Replies: 33
- Views: 2897
Re: Arcane Flux for Sorcerer
Do you have some more explicit build-outs to back that up?malcolm_mountainslayer wrote: ↑Sat Jul 09, 2022 5:31 pmJust so we are clear, a div dip sorceror pushing for ac doesn't reach 50s. It reaches high 60s almost 70 territory. I can already hit 60s on a 27/3 wizard.
- Thu Jul 07, 2022 6:24 pm
- Forum: Questions & Answers
- Topic: Warlock Pact RP
- Replies: 38
- Views: 3830
Re: Warlock Pact RP
The only truely "good" warlocks i've seen in DnD lore are things like Celestial pacts, which i'm pretty sure we aren't doing here. PnP warlocks aren't quite like Arelith, and don't have any restriction on alignment outside of 3.x. In 3.x they just have to be chaotic if they're good aligned. In PnP ...
- Tue Jul 05, 2022 6:56 pm
- Forum: Questions & Answers
- Topic: Warlock Pact RP
- Replies: 38
- Views: 3830
Re: Warlock Pact RP
I am not a dm, but I feel like that's kind of a key part of warlocks. Their lust for power gets them in way over their head. On the wiki there are examples of this, such as an abyssal warlock slowly being convinced to do slightly more and more evil things until they're just as bad as a demon. You l...
- Tue Jul 05, 2022 6:35 pm
- Forum: Feedback
- Topic: Arcane Flux for Sorcerer
- Replies: 33
- Views: 2897
Re: Arcane Flux for Sorcerer
https://i.gyazo.com/aef1d6d5494fbb721183a7f9a6c128df.png If they are having innate inability to kill someone with the single best burst opener in the game that does ~450 damage including in time stop, while having about 30 minutes of concurrent 60 AC (14 CHA mod 18 casts for a bit under 27 minutes,...
- Tue Jul 05, 2022 5:26 pm
- Forum: Bug Forum
- Topic: Uninteractable quarter sign
- Replies: 0
- Views: 254
Uninteractable quarter sign
Description of Bug Experienced: A quarter sign located here in Guldorand cannot be interacted with because it is too close to the wall. Player characters simply bounce off it endlessly, seemingly from every angle you try to approach from. Another view of the sign here. Steps to reproduce the Bug: T...
- Wed Jun 22, 2022 9:08 pm
- Forum: Feedback
- Topic: New and Overtuned
- Replies: 99
- Views: 7400
Re: New and Overtuned
One thing that has been kicking around in the back of my mind lately is that I would probably actually enjoy some of the "more difficult content" (deep wells wyrm, galerock, bastille, etc.) if there was a reason to do them instead of a quick and easy maur x2 run. I think as well part of the problem...
- Thu Jun 16, 2022 2:08 pm
- Forum: Feedback
- Topic: Uncertain on blast changes.
- Replies: 20
- Views: 1755
Re: Uncertain on blast changes.
Entropy replacing magic would probably be a better fit, given that if psychic replaces magic then star warlocks still have the balance issue of decent portions of the module being immune to a portion of all their blasts. Their progression would then be sonic/psychic/entropy, which ensures they don't...
Rituals
I'm not sure how applicable this is as yet, but; It would probably be cool if warlocks got access to some/all arcane rituals since some of them seem very thematically fitting for warlocks and some of them even allow bards access. It might also be cool to have rituals that are limited to warlock/bg/h...
- Tue Mar 01, 2022 2:54 am
- Forum: Polls
- Topic: What is your sentiment towards the rate of which levels and experience are gained?
- Replies: 179
- Views: 189751
Re: What is your sentiment towards the rate of which levels and experience are gained?
It's a point I've raised a few times in relation to this. A lot of our low-mid tier items are useful for only days, sometimes just hours on a standard writ character, characters who also spend little on their way up because they simply don't gain enough gold in so short a time to afford the end gam...
- Tue Feb 22, 2022 10:11 pm
- Forum: Builds & Mechanics
- Topic: Viable Necromancer
- Replies: 13
- Views: 1839
Re: Viable Necromancer
Specialist is almost never worth it. Losing an entire spell school is a lot to give up, even with the changes made to specialists on Arelith. Hot Take- Specialist Wizards are a better choice than sorcerers in terms of spellcasting access, always. Mathematical proof follows this hot take. In Vanilla...
- Mon Feb 21, 2022 9:30 pm
- Forum: Feedback
- Topic: Ship-to-ship combat is passive - should it stay so?
- Replies: 6
- Views: 831
Re: Ship-to-ship combat is passive - should it stay so?
I dont know how feasible this is, but it'd be really cool if archers or spellcasters could attack neighboring ships as well as with the various seige weapons.
- Mon Feb 21, 2022 12:43 am
- Forum: Feedback
- Topic: 24 Hour Rule
- Replies: 75
- Views: 7158
Re: 24 Hour Rule
Easy solution that everyone is going to hate. Make pvp deaths only recoverable from if raised. It removes all the awkward nonsense discussed in this thread, it gives death more meaning, and the important bit... it will actually make pvp mean something and will cut down on how fast people jump into ...
- Fri Feb 18, 2022 4:34 am
- Forum: Closed Bug Reports
- Topic: Glabrezu Summon - Blackguard (Missing Weapon - Low Damage)
- Replies: 10
- Views: 1275
Re: Glabrezu Summon - Blackguard (Missing Weapon - Low Damage)
Same bug as this.
My totally player-side-only guess of what's happening is that the change of spears to small size made Glabrezus unable to equip spears (because they're large sized) and that they were never given an equivalent pike.
My totally player-side-only guess of what's happening is that the change of spears to small size made Glabrezus unable to equip spears (because they're large sized) and that they were never given an equivalent pike.
- Fri Feb 18, 2022 4:29 am
- Forum: Feedback
- Topic: Deep blackguard - bit of a trap?
- Replies: 13
- Views: 1492
Re: Deep blackguard - bit of a trap?
Honestly yeah, I think summoner BG is a trap nowadays. Epic Fiendish Servant is as solid as any long term summon, which is to say it's not bad but that you're a very sad boy when it gets removed from the field (Also it's hilariously and outrageously outclassed by Planar Conduit like literally every ...
- Sat Jan 29, 2022 3:25 am
- Forum: Feedback
- Topic: Cleric Domain/Path Feedback Thread
- Replies: 532
- Views: 1299830
Re: Cleric Paths Feedback
I think these a couple of these paths are way too strong, and the others lack compelling reasons to take them. I also think the Favored Soul synergy is a mistake. :arrow: Cloistered cleric doesn't really seem to be giving up anything that a casting cleric actually cares about. Cleric AC outside of e...
- Fri Jan 14, 2022 1:44 am
- Forum: Closed Bug Reports
- Topic: Summoned Glabrezu Weapon Bug
- Replies: 0
- Views: 375
Summoned Glabrezu Weapon Bug
Description ========== The Summoned Glabrezu summoned by warlocks (and presumably by blackguards, though I can't speak with certainty there) once again appears to not be attacking with the correct weapons. It appears to be using unarmed strike. Steps to reproduce ---------------------------- Summon ...
- Mon Jan 10, 2022 3:39 am
- Forum: Feedback
- Topic: Spellswords
- Replies: 40
- Views: 4235
Re: Spellswords
Is there a reason sonic imbue was removed? Not really a complaint, just curious about its absence.
- Tue Aug 31, 2021 2:24 am
- Forum: Bug Forum
- Topic: [MEGATHREAD] New Warlock Bugs
- Replies: 61
- Views: 5857
Re: [MEGATHREAD] New Warlock Bugs
Description of Bug Experienced: Eldritch Blast not providing magic aspect piety gain Steps to reproduce the Bug: 1) Select a deity with magic aspect 2) Eldritch Blast a monster Expected Result: Eldritch blast will cause a piety gain of 0.1% Actual Result: No piety gain ---------------------------- ...
- Mon Aug 30, 2021 5:16 pm
- Forum: Questions & Answers
- Topic: Big Ol' Warlock Question Thread
- Replies: 48
- Views: 5539
Re: Big Ol' Warlock Question Thread
Does EDR stack with undying's DR or not? Im getting mixed answers, and I am unsure of how it actually is. Shame if it doesnt though, means you get that 20 con just for the epic pact, and cant get much more out of it. I can't speak with any authority for Undying Warlock's specific implementation, bu...