Search found 746 matches

by Sockss
Thu Apr 23, 2020 4:39 pm
Forum: Feedback
Topic: Timestop Change
Replies: 74
Views: 11507

Re: Timestop Change

If we don't revert the TS change, healing needs to be altered for sure. However, then we need to alter things like, and not limited to, warlocks. A warlock can output more consistent damage than a mage. They will be buffed by reduction in healing. Then there's damage output of melee'ers, espescially...
by Sockss
Thu Apr 23, 2020 4:05 pm
Forum: Feedback
Topic: Timestop Change
Replies: 74
Views: 11507

Re: Timestop Change

Wizard/Sorceror dynamic hasn't changed. (Relatively speaking sorceror has got slightly better than wiz because they don't need to take TS now and have a free spell choice - and they were better anyway). They both have the same very reduced nuke. A sorc outputs damage at the same rate as a wizard, ju...
by Sockss
Thu Apr 23, 2020 3:38 pm
Forum: Feedback
Topic: Timestop Change
Replies: 74
Views: 11507

Re: Timestop Change

Hexgoblin's post I agree with a lot of that. Also I'd like to make it clear that the removal of timestop isn't necessarily a bad thing - if there are significant changes across almost everything to pair with it. However, I don't think these have been thought out or identified. If the update was "Ti...
by Sockss
Thu Apr 23, 2020 3:33 pm
Forum: Feedback
Topic: Timestop Change
Replies: 74
Views: 11507

Re: Timestop Change

And yet these are both false. No one designed or balanced them to be this way, it is a symptom of the real problem, which is that most spells don't work either because of immunities or because saves in Arelith are bloated. Many cookies, many spells have been added to mage's arsenal over the years, ...
by Sockss
Thu Apr 23, 2020 2:57 pm
Forum: Feedback
Topic: Timestop Change
Replies: 74
Views: 11507

Re: Timestop Change

This however is a prime example of an objectively bad change. Just out of interest, what's the objective element to the argument? I do think most of your points and the others raised here on both sides are pretty strong but they do all seem to be subjective and/or anecdotal. In a way that is not in...
by Sockss
Thu Apr 23, 2020 2:53 pm
Forum: Feedback
Topic: Timestop Change
Replies: 74
Views: 11507

Re: Timestop Change

Below 50% health, we both agree how strong it is. Above 50% health, there are a lot of chance to fish 1 rolls and combine it with ice imbue to delete the chance of enemy to run away. For clearing the effect, enemy still must spend one round. So, on top of 140 damage you just got in timestop, you st...
by Sockss
Thu Apr 23, 2020 2:26 pm
Forum: Feedback
Topic: Timestop Change
Replies: 74
Views: 11507

Re: Timestop Change

I don't think, for 9 seconds, eating every kind of debuff on yourself, getting a lot of damage by magic spells is something balanced. And -pray shouldn't be counter argument for this. Mages have been balanced around that. I am not even telling what 11APR Spellmonks with truestrike can do in that 9 ...
by Sockss
Thu Apr 23, 2020 2:04 pm
Forum: Feedback
Topic: Timestop Change
Replies: 74
Views: 11507

Re: Timestop Change

I've already argued this change with devs in discord. Made many valid points that many mechanically savvy people agreed with. Was met with "well I don't like time stop." Gsanc is next. Check it. Can't argue with that. I'm sure the internal discussion was much more in depth though, we'll have to wai...
by Sockss
Thu Apr 23, 2020 1:53 pm
Forum: Feedback
Topic: Timestop Change
Replies: 74
Views: 11507

Re: Timestop Change

My mistake! I thought it was Silvard that had it originally.

Hopefully we can get some good feedback on it.
by Sockss
Thu Apr 23, 2020 1:46 pm
Forum: Feedback
Topic: Timestop Change
Replies: 74
Views: 11507

Re: Timestop Change

IIRC the original dev didn't go through with it because of feedback?

Still it would be lovely to see what went into this.
by Sockss
Thu Apr 23, 2020 1:18 pm
Forum: Feedback
Topic: Timestop Change
Replies: 74
Views: 11507

Re: Timestop Change

However, if the whole viability of mages rests on a single level 9 spell, then this shows that not only the spell was likely too strong but also that the real issue is elsewhere, and that is another topic. This is flawed. It would be terrible to lose IGMS or Mords as well. It's an integral part of ...
by Sockss
Thu Apr 23, 2020 1:10 pm
Forum: Feedback
Topic: Timestop Change
Replies: 74
Views: 11507

Re: Timestop Change

This was actually a good change and fixes a spell that in a Roleplay Server, is very unbalanced and could be used to un-comparably effect the outcome of PVP. TimeStop and its effects, while casting with other delayed action spells was way too powerful, and resulted in unfair combat scenarios that e...
by Sockss
Thu Apr 23, 2020 12:56 pm
Forum: Feedback
Topic: Timestop Change
Replies: 74
Views: 11507

Timestop Change

I'd like to preface this by ensuring the developer that they are a great person, whomever they are. This however is a prime example of an objectively bad change. Were mages considered overpowered? Why? This is an incredible nerf to a rather mediocre class, and periphery mediocre classes (spellsword,...
by Sockss
Thu Apr 23, 2020 11:03 am
Forum: The Slanty Shanty
Topic: Basic Respect
Replies: 48
Views: 6870

Re: Basic Respect

I don't think anyone wants Arelith to die, or anyone is malicious in their posting. We're all here for the same reason, to improve the game we play. It's a problem that this is even thought of as an issue. I'm a big proponent with mechanics, which can often come across as rude, because the vast majo...
by Sockss
Thu Apr 23, 2020 10:20 am
Forum: Feedback
Topic: Who watches the watchmen?
Replies: 55
Views: 8481

Re: Who watches the watchmen?

Maybe for a level 1 commoner. PC's are far beyond that. PCs are beyond that if they actually have ranks in Bluff. Otherwise they are exactly like commoners in that regard. PCs are not better at sneaking than a commoner if they both have 0 ranks in hide and move silently. This is exactly right. A PC...
by Sockss
Wed Apr 22, 2020 9:10 pm
Forum: Feedback
Topic: Who watches the watchmen?
Replies: 55
Views: 8481

Re: Who watches the watchmen?

Frailman wrote:
Wed Apr 22, 2020 9:07 pm
I'm gonna go ahead and take on the oncoming torrent of hate and say I like it. Makes sense. You can usually tell if someone's spots you when sneaking about.
Maybe for a level 1 commoner. PC's are far beyond that.
by Sockss
Wed Apr 22, 2020 8:53 pm
Forum: Feedback
Topic: Who watches the watchmen?
Replies: 55
Views: 8481

Re: Who watches the watchmen?

It's a stealth buff, which was not needed. More importantly it takes agency away from players and how their PC's react in situations. (Are we going to go down the dark path of dice checks for persuade and strength grappling etc. I don't really want someone/something playing my PC for me) It doesn't ...
by Sockss
Wed Apr 22, 2020 4:46 pm
Forum: Feedback
Topic: Forest of Despair
Replies: 13
Views: 1909

Re: Forest of Despair

The real trick is to spend no time in the forest.

Head to the mound / quagmires, or into the Malarite temple instead. You won't suffer because you're summon reliant there.
by Sockss
Wed Apr 22, 2020 9:59 am
Forum: Feedback
Topic: Illusion Clone watch too much monk videos
Replies: 16
Views: 2331

Re: Illusion Clone watch too much monk videos

C2 wrote:
Wed Apr 22, 2020 9:22 am
If the illusion clone aren't meant to be combat tools, then why have them copy the stats of a character entirely, down from weapon to even the ammo you use?
So they're better illusions.
by Sockss
Wed Apr 22, 2020 9:55 am
Forum: Closed Bug Reports
Topic: Spellswords and Essences
Replies: 2
Views: 626

Re: Spellswords and Essences

Same type damage doesn't stack, you'll use the highest average damage die I believe.
by Sockss
Wed Apr 22, 2020 9:44 am
Forum: Closed Bug Reports
Topic: PVE Dispel too often // Lv28 Mundane Char
Replies: 54
Views: 7146

Re: PVE Dispel too often // Lv28 Mundane Char

garrbear758 wrote:
Wed Apr 22, 2020 7:33 am
This is being worked on. Please be patient.
<3

Do we know if we're going back to how it was and not the problematic way some people thought it was?
by Sockss
Wed Apr 22, 2020 9:43 am
Forum: Closed Bug Reports
Topic: PVE Dispel too often // Lv28 Mundane Char
Replies: 54
Views: 7146

Re: PVE Dispel too often // Lv28 Mundane Char

The function's hardcoded in "EffectDispelMagicBest" iirc, so you need to write a new one. As caster levels / character levels are borked you need to store and check the dispel CL for each effect. It used to be quite a challenge to create a completely custom dispel system but with the new effect tagg...
by Sockss
Tue Apr 21, 2020 8:48 pm
Forum: Closed Bug Reports
Topic: Aura vs Alignment
Replies: 19
Views: 3119

Re: Aura vs Alignment

Potent
by Sockss
Mon Apr 20, 2020 5:04 pm
Forum: Feedback
Topic: Cleric Skill Points
Replies: 25
Views: 3853

Re: Cleric Skill Points

Increasing SP's just lends power creep disproportionately to low skill point classes.

(Look at ranger, certainly never needed an extra 2 SP's)

Nothing needs it. Take more int.
by Sockss
Mon Apr 20, 2020 2:31 pm
Forum: Closed Bug Reports
Topic: Aura vs Alignment
Replies: 19
Views: 3119

Re: Aura vs Alignment

I had a search and what do you know! http://forum.nwnarelith.com/viewtopic.php?f=23&t=25&p=126312&hilit=aura#p126312 "Aura versus Alignment is now an AoE spell with a Large radius. Mind Immunity has been removed, replaced with +6 Will versus opposed alignments and +3 Will versus neutrals. An Aura ve...