Search found 168 matches
- Sat Jun 24, 2023 9:12 pm
- Forum: The Talent Show
- Topic: Tabard Theater 27-hour Livestream
- Replies: 0
- Views: 1626
Tabard Theater 27-hour Livestream
Hello everyone, long time no talk. I haven't been around much in the last year, I stopped working for Beamdog in the summer of 2021, and got hired by a local theater company as a music-focused sound engineer last summer, and was promoted to Technical Director after a few months. I've been in the the...
- Sun May 23, 2021 5:14 am
- Forum: Closed Bug Reports
- Topic: I apear to be RPing a small sun....
- Replies: 8
- Views: 1348
Re: I apear to be RPing a small sun....
I had the exact same issue. I included steps on how to fix it in my topic. https://forum.nwnarelith.com/viewtopic.php?f=12&t=33638 -Unsubscribe to any Arelith related mods in the workshop, then resubscribe after updating nwn. As per my post, this workshop item is now compatible with 8193.23, which ...
- Sun May 23, 2021 3:55 am
- Forum: Closed Bug Reports
- Topic: MY EYES! | Warlock/Monk Glow Effect
- Replies: 9
- Views: 1491
Re: MY EYES! | Warlock/Monk Glow Effect
This is a bug, the eye color pixels will not render in front of the PC pixels. They will render in front of anything else, when using General Shader Qualities other than Minimum, which will disable the new feature that is causing them to disappear. It's been identified by Beamdog, and will be fixed ...
- Sat May 22, 2021 11:10 pm
- Forum: The Talent Show
- Topic: The Creature, immersive audio play
- Replies: 2
- Views: 1101
The Creature, immersive audio play
Hey folks, I haven't been as active in NWNSpace and Discord etc. recently, due to salvaging what started as a small side theater gig into a professional product. I am primarily a sound and lighting designer/operator in teh rl, so the recent world events have been pretty devastating for the live perf...
- Sat May 22, 2021 10:41 pm
- Forum: The Slanty Shanty
- Topic: Failed to Cache Manifest: Unable to open database file
- Replies: 3
- Views: 718
Re: Failed to Cache Manifest: Unable to open database file
Ian, This sounds like a problem with SQL using your nwsync folder to download and store the server content. This could be because of the paths in your new laptop having SQL unfriendly characters, like if your Windows user name has an å or a é or a ∆ or a variety of other characters. Some antivirus a...
- Sat May 22, 2021 10:10 pm
- Forum: Closed Bug Reports
- Topic: I apear to be RPing a small sun....
- Replies: 8
- Views: 1348
Re: I apear to be RPing a small sun....
To Whom It May Concern, I have updated my 3 year old HDR Contrast shader so that instead of working with all game versions except for 8193.23, it now does not work for any game versions except for 8193.23. If you are experiencing this issue now, and have not updated, you will want to unsubscribe or ...
- Mon Jan 27, 2020 2:26 am
- Forum: Closed Bug Reports
- Topic: NWN crashes on area load
- Replies: 12
- Views: 1826
Re: NWN crashes on area load
I have the same thing quite often on my dm avatar. Nothing at all helps so I need to switch avatar until all reset. As far as I can tell it is random, and unrelated to specific areas. Definitely troubling to hear it happening to players too, but this isn't something for our forums. You need to get ...
- Tue Oct 15, 2019 8:14 am
- Forum: Closed Bug Reports
- Topic: Android ar_changes.hak missing textures
- Replies: 2
- Views: 971
Re: Android ar_changes.hak missing textures
Hello Simon, I almost missed this. Those haks are overrides that I made for the server and not directly related to the current server haks. They contain things like colored quivers, cloaks on horses, and the shadow plane shaders, and everything in them was possible and optional before the server hak...
- Sat Oct 05, 2019 7:47 am
- Forum: Closed Bug Reports
- Topic: Shadow horseman
- Replies: 2
- Views: 1012
Re: Shadow horseman
This is a bug that shows up every so often with tail/phenotype mismatches, that the NWN community decided to start calling "Horse Hat" about 12 years ago. It sounds like phenotypes aren't included in shadow-clones, this could probably be tested with a "Large" phenotype shadowdancer or wizard/sorcerer.
- Wed Oct 02, 2019 8:15 am
- Forum: Closed Bug Reports
- Topic: Vanishing Cloaks on Horseback
- Replies: 4
- Views: 1093
Re: Vanishing Cloaks on Horseback
This should be fixed now.
- Wed Oct 02, 2019 12:55 am
- Forum: Closed Bug Reports
- Topic: Vanishing Cloaks on Horseback
- Replies: 4
- Views: 1093
Re: Vanishing Cloaks on Horseback
Hello Xarge. In NWN cloaks for horseback riders are invisible because the people that made the horses and cloaks never made cloak animations for horseback riding. I made a small hacky fix and put it in last summer to allow them to render, but, right now I’m remaking all of the cloaks in the game to ...
- Wed Oct 02, 2019 12:52 am
- Forum: Closed Bug Reports
- Topic: New shader issue
- Replies: 5
- Views: 1314
Re: New shader issue
Hey Chris,
Working on this and some problems with robe colors too while I’m actually fixing a prevalent memory leak. Should be resolved later today, don’t worry about reinstalling overrides and such yet.
Working on this and some problems with robe colors too while I’m actually fixing a prevalent memory leak. Should be resolved later today, don’t worry about reinstalling overrides and such yet.
- Tue Oct 01, 2019 3:52 am
- Forum: Closed Bug Reports
- Topic: New shader issue
- Replies: 5
- Views: 1314
Re: New shader issue
Hello Chris, Last night I made an update to cloaks in the Arelith Changes Workshop Item to fix some cloak problems that were causing the game to crash, and may have accidentally broken your cloak. Just now I sent another update to it that may have fixed your cloak color, can you tell me if it works ...
- Tue Oct 01, 2019 3:48 am
- Forum: Closed Bug Reports
- Topic: Modifying Outfit Colours Doesn't Work
- Replies: 10
- Views: 2423
Re: Modifying Outfit Colours Doesn't Work
Hey folks, Sorry, I spent a lot of time reworking cloaks and robes yesterday so that they do not contribute to memory issues in NWN, allowing people to play longer hopefully without as many "no dmp" crashes, "area transition" crashes (loading lots of stuff with compromised memory), and more. The clo...
- Wed Sep 18, 2019 12:07 pm
- Forum: Questions & Answers
- Topic: NWN Portrait unlocker override disabled?
- Replies: 11
- Views: 1716
Re: NWN Portrait unlocker override disabled?
A problem with a server using custom content is that their content overwrites yours. In this case, the portraits.2da you had in override overwrote the vanilla portraits.2da, and then Arelith's portraits.2da overwrote your override. This is because the Arelith devs added new creatures and placeables ...
- Wed Sep 18, 2019 11:58 am
- Forum: Closed Bug Reports
- Topic: Arelith Specific Feats being Added Outside Arelith
- Replies: 1
- Views: 600
Re: Arelith Specific Feats being Added Outside Arelith
This is a bug in 8186 where NWsync'd in files persist until you close the game. This often causes crashes when switching servers, but, if you survive joining the server, you will still have a lot of your Arelith custom content loaded. To prevent this, exit out of NWN completely after playing on NWsy...
- Wed Sep 18, 2019 11:53 am
- Forum: Questions & Answers
- Topic: How do I manually install the haks?
- Replies: 3
- Views: 872
Re: How do I manually install the haks?
Yes, this conversation is about those overrides, and not about the haks the server is distributing through NWsync (at which point they are no longer .hak files anyways) These ARE .hak files, which is an NWN resource container, in this case containing files used as overrides. This is more solid and r...
- Mon Sep 16, 2019 12:49 pm
- Forum: Questions & Answers
- Topic: How do I manually install the haks?
- Replies: 3
- Views: 872
Re: How do I manually install the haks?
There are brief installation instructions on the vault page. I recommend reading the link posted to the Beamdog forums about patch haks. More thorough instructions, if needed, are posted here in the Arelith forums in my stickied post. http://forum.arelith.com/viewtopic.php?f=18&t=17682#p165255 Scrol...
- Tue Sep 03, 2019 6:22 am
- Forum: Feedback
- Topic: Arelith Overrides
- Replies: 7
- Views: 1607
Re: Arelith Overrides
This is the reason that the neverwinter vault page, linked to in the Steam item, has always used .zip compression. While some of the files in the Steam Workshop item have been ported to the server's haks in the new NWsync setup, not all of them have, so, if you were wanting to install them without S...
- Sat Aug 24, 2019 1:25 am
- Forum: Questions & Answers
- Topic: Haks on Mobile
- Replies: 2
- Views: 870
Re: Haks on Mobile
Hello Zekzaer, This is a complicated subject, but, right now only certain types of texture formats work on Mobile. I think Beamdog may have converted the NWN textures over to formats that mobile GPU's anticipate for 3d rendering (They decided to make their own new graphics formats instead of using t...
- Sun Jul 14, 2019 8:02 pm
- Forum: Kudos
- Topic: This is Andunor
- Replies: 23
- Views: 6356
- Sun Dec 23, 2018 1:38 am
- Forum: The Slanty Shanty
- Topic: CaGUI - Cagus's Alternative GUI
- Replies: 16
- Views: 4613
Re: CaGUI - Cagus's Alternative GUI
This is great work. You should post it on the vault. Additionally, you should consider putting them into a clean hak so that you can declutter override folders for non-steam users, haks can be loaded like overrides on game-start without needing to be present in the server as mentioned here: https://...
- Wed Nov 28, 2018 1:08 pm
- Forum: The Slanty Shanty
- Topic: Haks/Mods: Creatures You'd Like to See
- Replies: 35
- Views: 8366
Re: Haks/Mods: Creatures You'd Like to See
I think the pluralism is phoenices.
- Mon Nov 26, 2018 1:41 pm
- Forum: The Slanty Shanty
- Topic: Haks/Mods - Rollout & Expectations
- Replies: 105
- Views: 23843
Re: Haks/Mods - Rollout & Expectations
Yes, those are tail-scaled creatures, and therefore do not have any animation scaling (slowing down or speeding up animations based on size given same landspeed travel rate)
- Sun Nov 25, 2018 11:27 pm
- Forum: The Slanty Shanty
- Topic: Haks/Mods - Rollout & Expectations
- Replies: 105
- Views: 23843
Re: Haks/Mods - Rollout & Expectations
Is it possible (with haks) to set something up where you can relevel ENTIRELY? As in, even re-allocate level 1 stat/skills/feats? That would be amazing. Currently you cannot do that without -delete_character'ing and that gets rid of all your bank account, stored items, property, portals, used rewar...